Metal Gear Solid V gets a perfect 10Jeff Bakalar talks with GameSpot's Peter Brown about his perfect 10 scoring review of Metal Gear Solid V: The Phantom Pain.
[MUSIC] So, it's been 7 years since we got a proper Metal Gear Solid sequel, and this game is massive. It's very important. I couldn't just talk about the game myself. So, what did I do? I'm bringing in GameSpot's Senior Review Editor, Peter Brown, who reviewed the game for GameSpot To break it down and help me out, how are you Sir Peter, thanks for joining me. I'm good, thanks for having me. So, in your review, you are saying that this is the best Metal Gear game ever. I mean, you gave it a ten. Let's put that out there. Yeah. Explain yourself. Why does this seem so good? Why is Metal Gear Solid so freaking important? I mean, the military games have been important for various reasons over the years. So what's really interesting about this series is the legacy that has sort of built up, and the really passionate fan base. But those fans know sorta a type of game that Metal Gear has always been. It's always kinda been about sneaking around in closed spaces and weaving your way through a really interesting and odd narrative. All of that is here except for the enclosed spaces part. [UNKNOWN] Pain is a massive open world game. And that creates so many more possibilities when it comes to stealth and bulb action based game play for the series. So why, obviously in this industry, when you give a game a ten, people turn their heads? Its definitely causes like a double take. Why does this one get to Ted? From the storytelling through the game play and all of its layers and forms. The game is, I mean, there's so many thoughtful touches everywhere and so many layers of depth to explore. I mean, everything you do, even just the act of running and looking around your environment, just feels really good. They have nailed so many aspects of this game that are often overlooked by other games. And that all ties into the gameplay that I was talking about earlier. So it's just, it a very rewarding and fulfilling experience to play this game. And it's long and it's huge. I spent almost 50 hours and I loved every minute of it for the most part. And I only completed 40% of the game. I mean, there's still so much more for me to take in. So, it's the level of quality and it's the amount that you get to spend in that world doing new and interesting things. That sounds pretty awesome. The last Metal Gear I played was Metal Gear 4, that was like seven years ago is that right? Yeah, that sounds about right, 2008. So I remember I really liked that game, but the problem I had, maybe it wasn't really a problem, but just something I wasn't totally into was the fact that the game took these really long cut scene breaks that kind of, Disrupted the flow of the game. Yeah. How is that narrative story telling addressed in Phantom Pain? There are still plenty of cut scenes, but they are not as long, and drawn out, and frequent as they were in Metal Gear Solid IV. The series creator Hideo Kojima loves cinema, loves film, talks about it all the time and it shows in his games. You could say maybe Metal Gear Solid 4 was evidence of his hubris when it came to being someone who's a film aficionado. [CROSSTALK] Maybe that should have been a movie. Yeah. But he definitely pulled back a bit for this game. The cut scenes are less frequent. You see at least the substantial ones maybe every few hours. And even then, they're maybe ten minutes long at the most. And then there are some smaller ones sorta peppered in there as you complete story machines that aren't as important. But the thing is that they're all done so much better than they were in [UNKNOWN] 4 that the acting of the virtual characters, the voice acting of the voice actors. And the composition of the framing is phenomenal. And the story also is more cohesive and more understandable than Metal Gear Solid 4. Because that was built off a lot of history. And this game has that going into it as well, but it's also a really good self-contained story. So, the cut scenes aren't as long, and they're better. Yeah, that was a big concern I also have with, like, you know, the epic story telling is almost overwhelming in "Metal Gear Solid IV" Yeah.>> And it sounds like, judging by your review, that in five, it may be broken down in a more, sort of cohesive manner. So, you're definitely, you know, reinforcing that. You're saying that this is something that Most people will be able to understand. Yeah. It doesn't, the game doesn't start with a lot of back story related to the series. I mean, it does give you a little bit of information. So you have context. But it's not throwing these really obscure names and pseudonyms for people with other names into the mix, and expecting you to get that off the bat. It held a good self contained story for the first two-thirds, and then it sort of jumps into the legacy stuff when it comes to the story and tying that back in. Which is nice because it actually I think brings people in that are new to the series. Into that world of the young history behind Big Boss the main character. By giving them a story to relate to him with to begin with. So you think it's definitely, arguably the most accessible Metal Gear in some time? From the story perspective, definitely. The gameplay is much more complex than past game in this series, and the control definitely takes some getting used to. But from a narrative standpoint, I think newcomers will be right at home. So gameplay wise, what exactly is different? Cuz I read your full review, There's a lot of, it's open world essentially. Yeah. Which is something Metal Gear loyalists probably aren't totally used to in the realm of that universe. How does that play out? Well it definitely changes how you approach a mission. Because now threats can come from any angle, and it could before But the thing is, their vector might begin a mile away. A wild animal can disrupt your mission just as well as somebody like a guard at a base that you're trying to sneak past. So that changes the sort of approach you take when sneaking into something, such as a base or whatever. But the controls themselves, there's a lot of sort of combination that you have to do with With your hand like hold R1, press in R3 and move it to the left. Those sorta things you've gotta train your muscles a little bit to get used to it but it's not a big hurdle. It's just one of those things that's a necessary evil to be real. Right on, well you've sold me on it. Thank you so much Peter, everyone please go read the full review over at Gamespot, it's an excellent read. Peter Brown thank you so much for being here man. Love to be on thanks Jeff. Alright, that does it make sure you read Peter's full review over at gamespot.com we'll you see you next time I'm Jeff Bakalar thanks for watching.