106 cameras, 10 gigabytes per second of raw data, and a whole lot of studio lights.
This is how you make a hologram.
Here at Microsoft's Mixed Reality Capture Studio they're making volumetric 3D content to watch in virtual reality Or augment reality on the hollow lands.
These cameras film the object or presence standing inside an eight foot circle.
With full microphones pointing down to record audio.
Half of the cameras are infra red to capture details of shape and texture while the other half are RGB.
Just like your regular film set, the director shots action and the capture process begins Footage is then reconstructed into a mesh.
So post production studios can change the lighting,manipulate colors and integrate the hologram or 3 D model into their contents.
Even though the system captures data at ten gigabytes a second the finished mesh is compressed to ten megabits per second.
So it's manageable and can be strange more easily.
But the capture system wasn't always this sophisticated.
We started seven years ago to see if we could use multiple connects, the Xbox connects, to see if we could reconstruct these 3D holograms at a consumer level.
This studio is in San Francisco, the original is at Microsoft's headquarters at Redmond, and another is opening up in London
So how much does it cost for a capture session?
Microsoft didn't disclose a price point, but don't expect it to be cheap.
And it's not really open to the public.
They're expecting clients from the entertainment industry, celebrities, or those who want to make instructional videos.
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