Dishonored 2's Clockwork Mansion will astound and frustrate you
All right, John Lee we just got back from seeing Dishonored 2. We had a chance to play about an hour of a particular new mission.
I got to play as Corvo, you got to play Emily.
So let's just start.
Can you tell us a little bit about what we saw today?
Yeah, so we just played, this is the fourth mission so it's partway through the game.
It is the clockwork mansion, which is sort of like this Crazy mansion built by this eccentric-
Basically like master inventor guy who really like to hear himself talk and really like to [UNKNOWN] with people, he was in our ear the entire mission just like
Talking **** the whole time.
Not if you kill him early he doesn't.
That's true, I mean the interesting thing as with every Dishonored game, you can really kind of find your own path.
And some paths are quicker than others.
I discovered really early on that you can actually slip in between the walls of the house as the floors shift, and staircases appear and disappear.
You can actually, like, find your way behind the gears and, like, leave the house proper and start moving through the walls and find all kinds of crazy stuff.
Yeah, so that's like the cool thing about this mansion, is that it's constantly moving around.
It's like a Disney World-esque theme park where all these crazy, like, robot contraptions are everywhere.
And stuff starts moving, and then, yeah, you can get through the walls and you can kinda see like
Yeah, and it's all analog, which is good.
You can see the gears turning.
You can see where a particular plate might've swung down and then got pushed into position.
There was so much thought put into the way that it was assembled.
It's almost like this could actually be a real place.
In a weird way, the level itself was basically the puzzle of the mission.
The world itself was kind of a puzzle, which was really interesting.
Yeah, I mean I've always thought that was, like, Dishonored's strength is it throws you into this very grand, like, large area and then has you tackle it in multiple ways.
So, I know for me the way I got to — you have two objectives.
You have to save this guy, who's a character from the first installment.
Yeah, Sokolov, the scientist from the first game.
And then you also have to take care of Is it Jindosh?
Take care of —
Take care of him.
Yes, Carin Jindosh.
The sort of grand avenger that we've mentioned at the —
Multiple ways to take care of him, as with the first one.
You go through a lethal or non-lethal route.
At one point, I was trying to figure out how to get to him And I saw, I was looking out a balcony.
And, you couldn't quite reach it from the balcony.
But, I saw there was like this little vent.
I kind of like hopped off of it onto the vent very carefully, then I was able to leap over there.
And so like sort of that off the wall thinking where the game encourages you to look around and be like, just try this man.
Like sure, like and if it doesn't work, like hey, hopefully you saved right before.
Just very appropriate.
So, I went and did that and then my alternate route I have this ability called it was like shadow step I believe.
And basically you turn into this like shadowy creature that like crawls on the floor.
And it's actually a little broken I thought because you can kinda just get pass anybody with it.
And you're just like crawling down the floor.
And I guess they don't see you.
But you also have the option to just take care of them both lethally and non-lethally.
And I took the lethal option.
And you just grab them and you just rip them in half.
[NOISE] Yeah, I mean, well, they did mention at beginning of our demo that we have been given more powers than we would typically have at that point in the game.
Cuz as you mentioned, it was only the fourth chapter.
It's probably not super far into the game.
So it's possible that that's a later power that you unlock or earn.
And I'm guessing it probably used up quite a bit of your sort of magic power, the blue bar on In the HUD.
And definitely, I mean, you can't just spam it or anything like that.
But yeah, they gave you like.
I mean, I had like regular darts, sleeping darts.
I had like a gun.
I had a gun that shot explosives which was really awesome.
Because it just like the clockwork soldiers which take a fair amount to hit.
And actually really cool because they have Different points on their body, their lights where they are attached to each other and you can actually aim and shoot them off individually.
So you can shoot off their arm or shoot off their leg.
And the explosive ones Blows them up.
It is pretty cool to watch them fall to pieces.
I definitely chucked a grenade at more than one clockwork soldier to watch him just completely fall apart.
But they are really interesting enemies to fight.
They take damage much better [LAUGH] than just average human enemies.
You can't just come straight at one, you really have to position yourself appropriately and kinda come at them from the right way.
Or use the right tools to take them down.
You can't simply Charge at them and try to slice them up, it just isn't gonna work.
Yeah, you'll die really quickly.
And in fact, I actually had a issue where I died to one, and I was like, okay, whatever.
And then the autosave loaded me right before it leaps on me, so I just got stuck in this loop-
That's too bad, man.
With it killing me three or four times.
Thankfully, my hard save was a room right before, so it wasn't that big of a deal.
But That did happen to me and it was kind of a bummer.
Playing as Korvo, it was interesting because I remember all the powers from the first game but in this particular setting I feel like I was able to use them in kind of different ways.
And I actually I ended up in a different part of the world than you because I was doing all the weird behind the wall stuff.
So I made it down [UNKNOWN] I was had [UNKNOWN] was essentially a tile puzzle to get the walls to shift in the right way to get out.
So again, it was really interesting to see how the level itself was kind of the driving mechanic of this particular mission.
It was really cool.
And what's crazy is that according to Bethesda, each mission is gonna kinda have its own version of this.
We've seen the sandstorms in another mission in earlier demos.
There was a demo at E3 where you were able to like manipulate time and step through history basically.
So it's gonna be really interesting to see what the other levels hold.
Because I really enjoyed the [UNKNOWN] mansion.
Like the way everything kinda fit together in this Really intricate way.
So excited for more of that.
What's always been interesting to me about Dishonored is it's the kind of game you can be bad at but want to get better at.
Eventually as you get a feel for the tours and as you begin to expand and experiment the game really just kind of blossoms and provides all these different opportunities for you as a player which is really cool so, Yeah, it can be very frustrating at times, and I think a lot of people will be frustrated by it.
But in my experience, especially today, the more that you work at it, the more you can get out of the game.
That's my favorite kind of game.
It rewards the player who Takes the opportunity to really like learn and get better at the game's mechanics.
All right, so that was our demo of Dishonored 2 from earlier today.
Hopefully we're gonna see a little bit more of the game before it's out.
It's due out on November 11th, so we have a little bit of time.
So stay put on gamespot.com for more coverage of Dishonored 2 and basically everything video games.
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