Candy Crush goes really, really, REALLY big in its TV debut
We're on the set of CBS's newest game show Candy Crush.
All right, Logan and Ashley are about to tackle one of my personal favorites, Yankety Yank.
Three, two, one, crush!
And to make it happen, they needed not one, but two of the world's largest touch screens.
What we're looking at right now is a 30 foot wall, but it's not just any wall, this is the world's largest
It is touchscreen.
The vertical screen behind me is over three stories high.
It's just, it's massive.
And we didn't settle on just one, we built two of them.
The creators of the show had these massive screens in mind early on in development.
When we started thinking about how can we take Candy Crush off of a small screen and sort of bring into your television and into your living room
I wanted it to be bigger and badder and more huge than anyone would ever imagine.
And because they wanted a larger than life look, it was either go really big or go home.
We've got rigs and harnesses.
We have lines going all over the place and contestants are gonna get ripped up, down, left, right, all trying to make matches.
The whole structure is itself, is completely from scratch.
Even the TV screens that we had to make modifications to their displays in order to work for the show.
These are actually functioning touchscreen displays.
55 individual monitors that are each individually touchscreen.
And it is built in a way that the contestants can play in front of it.
They could slam into it.
They could jump on it.
The horizontal screen is like a cool interactive dance floor.
I busted a couple of moves, but we got to play games on it.
The candies are the size of your torso.
So make a swipe where you're taking this big candy and [SOUND].
When we built this wall, we built it laying down.
And then we had to stand it up.
What was that like standing that up for the first time?
It was scary.
110 individual touchscreens, 4,032 tracking cameras.
All of these numbers make up these huge tablets but they don't mean a thing when it comes to creating a functional game show and putting actual contestants on the screens.
It's interesting, because there are a lot of people who were quite nervous.
The last five degrees, when you're at this point.
We did not put hard limits on it.
We did not wanna put a stop because if it hits that stop too hard, it could cause damage.
So, I had a little laser light on it so I could make sure that I maintained the right tolerance.
But it got to zero degrees and then we stopped it.
We just Just cut it right there.
Three, two and cue.
Each team will.
We spend weeks and weeks testing the games for safety and for gameplay.
To make sure that the game is fair and that every game that we're playing because we have 20 different games that we'll play throughout the season, that they're all relatively close in level of difficulty.
So this is like the most stressful time for me.
We created all the challenges, and now it's like your baby's going off to school and it's nerve wracking to see them all come to life.
I hope I did a good job as a father raising these challenges.
One advantage for the creators?
That's easy Just about everyone has heard of Candy Crush.
One of the great things about doing a franchise like Candy Crush is that I don't have to educate the audience.
It'll feel familiar and comfortable.
And, of course, we're taking it and exploding it.
It is bigger than they've ever seen.
When the contestants come out, and the energy of the crowd, and seeing just sort of that That excitement that the crowd brings.
It is the Candy Crush Arena.
My favorite part of the show is watching how competitive those contestants get.
Blue right there.
I see yellow.
Three, two, one!
I can see just sort of that excitement, that level of energy that comes with a live audience and with a prize of $100,000.
That's a bit of a workout, isn't it?
It is a work out.
Yeah, tougher than you thought?
Yeah, yeah, tougher than I thought.
A little tougher than you thought?
The landing is the hard part because you're like scrambling around because
You can see everything when you're up.
Also, spontaneous wedgies.
Yeah, spontaneous wedgies.
For CNET.com, I am Ashley [INAUDIBLE]
TV and MoviesGamingCBS
Take a ride on North America’s most high-tech ski lift
Star Trek: Discovery’s Sonequa Martin-Green plays the word association...
The Impossible Burger gets a beefy upgrade at CES 2019
How does Star Trek: Discovery’s Spock compare to the original...
Star Trek: Discovery cast on the one tech they could beam away
Matrix and the vision of a self-powering smart universe
What Star Trek character would you like to see on Discovery?