Hello, I am Baymax, your personal healthcare companion.
When Hero and his robot friend Baymax swoop into theaters, movie goers will enter their frenetic and highly detailed futuristic city called San Fransokyo.
A mash up of San Francisco and Tokyo.
There are 83,000 unique buildings.
There's a quarter million trees.
Visual effects artists created more elements for Big Hero 6 than in their previous three films combined.
We really wanted to create.
Hundreds and hundreds of unique characters so that we could create a crowd without you seeing the same character over and over.
Another major challenge in animated films is making the light look realistic.
In these virtual worlds, we have to do mathematical calculations for every bounce, for every ray.
Sometimes, there's 10 billion rays per frame.
A new software producers call Hyperion did the heavy math in Big Hero 6.
There's a subtlety of how the light interplays with the objects and a richness in the film that I just, quite frankly, haven't seen in a lot of films.
Disney producers also say this is the most tech-focused film they've ever made.
In the film there's 3D printing, there's all kinds of advanced robotics.
Neurotransmitters, being able to pick up people's thoughts.
He was controlling them telepathically, with a neural cranial transmitter.
[UNKNOWN] that helped Hero and his friends beat the bad guys, with a little help from some tech behind the scenes.
In San Francisco, I'm Kara Tsuboi, CNET.com for CBS News.
[UNKNOWN] It's just an expression.