Behind the scenes with 'The Late Show' and Cartoon Donald Trump
Just me and Billy Bush in a shower in a locker room in a bus.
That's all it was.
It's not a big deal.
I'm Tim Luecke and I am the lead animator for The Late Show.
It's Taco Tuesday, Steven.
[UNKNOWN] probability do start out in Adobe Photoshop as illustrations that involve some frame by frame animation.
So for instance, if we wanted to do a hand gesture of Trump going like that, we start out with the base illustration of Trump and then go in and draw each.
You can take it over, I'm just straggly imported into care dram later.
So immediately tracks prepare in tracking the eyes od people, it's the mouth, and eyebrows.
And that is immediately translated into the character.
Huge, okay, huge.
Then as we did more of these, we started doing stuff that sort of tipped the hat that not only is it fitting politically that it's a cartoon, but it's actually happening live.
The most noticeable instance of that was when we did a live convention show.
And we had cartoon Hillary on.
Hi, touch of hands David.
Come on yes!
I'm Rob Dubbin, I'm a writer and senior digital producer here at The Late Show, I was one of the producers who walked by when Tim was playing around with the software.
Back in the day.
It's not really one thing.
It's basically a stack of techniques all working together.
Donald, if I may call you that.
Donald, if you don't debate people won't know who to cote for on election day.
I can't do it on Election Day, Tuesday, November 8th.
I was really interested in trying to develop a way to have
Scenes that were just looser than were possible with animation otherwise.
Like where you could have a framework for what the scene was gonna be but not necessarily commit to a full script.
Cartoon Trump, everybody.
[COUGH] Let me just get my inhaler.
This was right after her coughing bout.
So one of the gestures they asked for is for her to be able to appear as a ghost.
You can go from Hillary upright talking to Steven to floating Hillary ghost.
The sky's the limit.
We can start developing a Half the characters that are cartoons that Steven interacts with.
So it's not just about the program.
And it's not just about the animation.
And it's not just about the writing or the idea.
It's all of those things coming together.