So amplitude hit the shelves on Tuesday this week.
Yeah, yeah it came out a digital only release, so no shelves but you can absolutely download it now that PSN is back online.
Yeah digital shelves like the metaphor for actual
And this game, although it just came out, this is not like the first time we've played [CROSSTALK] [UNKNOWN] before.
So this is a, they're calling it a reboot of the original Amplitude.
So it's based on sort of the code and the mechanics and all of that of the original game.
But, New music, new visuals, all kinds of new content.
So it feels extremely reminiscent of the original game, but all kinds of new stuff to do.
So people may not be familiar.
It's a rhythm, of course.
It's a Harmonix game, so it's a rhythm game.
But unlike something like Rock Band, where it's all about hitting notes, In Pursuit is more about switching between various instruments.
And keeping your streak alive by jumping between various tracks within the same song.
So it's as much about swapping between various instruments as it is about actually matching notes.
So that's kind of the mechanic, juggling all of these different tracks and trying to keep everything going, without breaking your streak.
They've added new modes and other things that are more interesting.
Like there's a competitive mode, and then there's a four-player To four people and then you can do team based competitive.
We were actually sitting, playing it a while ago.
Yeah, you can do free for all, you can do three on one, two versus two.
Yeah, and it's kind of interesting.
There are some boosts.
So as with something like Rock Band if you hit certain specially marked notes you will earn yourself a power up basically.
And there are different forms of power ups.
With some of the multi-player specific ones that you kind of mess with your opponent.
Like this one called [UNKNOWN] you can get behind somebody on their track.
And it'll make the track kind of like start to roll and look different.
And weird and might make them miss a note and lose their streak.
Also even if you don't have power ups you can just dive in front of somebody before they switch to a track and if they are behind you they can't hit notes.
Only that front ship actually-
Gets the points for that.
So you can kind of mess people up because if you try to cross And somebody's in the way, they can miss their streak.
So you kind of, I don't know, it's kind of more of like a soft jab at someone, than actually trying to hurt them.
Yeah, it's like cutting somebody off when you're driving, or something like that.
That you're not actively destroying what they're doing, but you're kinda like messing them up a little, although that requires a bit of strategy.
You really have to be looking ahead down the track to hit your own notes, but then know when you can dive over and cut somebody off, and prevent them from getting into the next lane.
Now there's only three notes in this per say, right?
So there's the left, the middle and the right.
Correct, but again it's all about swapping between the different tracks, or the different highways basically.
So even though it's three notes, it still ends up feeling relatively challenging, especially on higher difficulties where the notes come at you really quickly.
So, it's definitely still plenty challenging, even though it's only three notes.
Noted per lane.
And because this is a music based game, I think probably the thing everyone wants to know is how many tracks are there, are there reminiscent tracks from the old game, and
Is it good?
Yeah, so I'm still in the process of unlocking everything.
Most of the thongs are locked away until you play the campaign or play a lot of quick play.
The early songs are little bit competitive on the side, a little bit slower, more boring.
We'll understand some of the later songs are more fun.
But it's many new songs, there is some remix through the classic amplitude songs But, I, I still haven't heard all of it.
There are only thirty songs, so it won't take super long to unlock everything.
I wish there was more.
I wish some of the earlier songs were more exciting, but I'm going to wait and hold off, completely judging till I've heard everything the game has to offer.
Right, and this game is currently available for twenty bucks, right?
Yeah, yep, right.
And it's available on PS3 and PS4.
You get these four player mode, you get a short campaign, plus free play and thirty songs.
The campaign is pretty interesting.
It's basically a concept album about trying to wake a comatose woman from, like, by repairing her brain with music.
There's a story.
I mean there's not really like a narrative.
but like there are loose elements introducing each song that roughly tie together.
You feel like you're enjoying playing it?
Are you looking forward to playing more of it?
It's a mix of good and bad.
The mechanics are really fun but I feel like the music hasn't really grabbed me yet.
And given that it's a music game, that really needs to drive the experience.
So until I get a little deeper and unlock more of the music I can't really say.
But so far it's been good.
Hasn't totally grabbed me.
I was enjoying multiplayer but I think everyone's kinda over it pretty quick.
So it will be interesting to see if the game has any longevity past this first couple hours.
Right, or if it's a game that you wanna play solo and
Really master, or if it's like a fun party game that you play with a bunch of people.
So far I've had solo, but yeah we'll see.
Our party was okay.
Yeah, it was an okay party.