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7 geeky questions for 'Warcraft' director Duncan JonesWhere are the Tauren? And what's the plan for the Warcraft sequels? We put our nerdy questions to director Duncan Jones.
Dark forces are upon us. [SOUND] Fall back. [SOUND] [MUSIC] We went to the beginning. Many many years ago, 20 years ago. The first WarCraft game came out. Orcs and Humans and it was all, and that was really the story of the first contacts between the Orcs. Which would be giant massive creatures that left their homeworld because it was dying. And they have to find a new place to live. And they invaded this world of Azrael. Which is where our film takes place. And it's really about the conflict of those two cultures sort of finding themselves in the same place. [MUSIC] Hey, I mean I've played these games for a long time so i thought if there was any way in places where hopefully it doesn't Pull the audience out. I could reference sort of reference those things I thought it would be a fun thing to do. So whether it's sort of Sergio Leone shots during some of the duels, sort of one on one duels in the film or the or yeah the sort of more the its and isometric view camera. Yeah we tried to put them in there. [MUSIC] Yeah, there was absolutely something I wanted to show, but even I knew it wasn't appropriate because of a specific timeframe in the Warcraft stories we were looking at. But there are these creatures called Tauren, which you may know about, which are basically minotaur, they are just giant boar men and boar women. I would have loved to have put those characters into the film, but But, you know, I think if we get the chance to make one or two more, I know how I could sneak them into a sequel. They'd be a lot of fun to put in a movie. [MUSIC] Well not to get too spoiler-y, but at the end of our movie we have, you know, we still have a few characters, we lose a few characters along the way. [MUSIC] But we still have a few characters that we bring through with us. But then there's also kind of an upcoming generation. And I would certainly wanna have an amount of focus on those youngsters as they get older. [LAUGH] [MUSIC] Well I certainly thinking on a genre level. Yeah I mean you just have to look at how incredibly successful comic book movies have become and the fact that Star Wars is having this amazing resurgence that they're kind of bringing in all of these mutiny and all these new bloods to work on their movies And I think the transition of games into movies is something that kind of a rough. A rough history but maybe you know maybe we starting to get there with hopefully films like WarCraft. I don't know Assassin's Creed coming out later on so. I think in the past it has been a tricky thing to do. I think it's become much easier now because they're able to do it within the environment that you're shooting in. So I think Planet of the Apes was one of the ones that first kinda cracked that technology and fortunately we were able to build on top of that. So we were actually physically building all of these beautiful, beautiful film sets So that we had all of this stuff in camera. And then we would have Toby in his simple pajamas with his bald on and his funny helmet. We would have him and all of the other Orc characters in those live action environment. So we would be moving the camera and capturing the live action elements in the background. And then knowing that we were going to be able to replace him with our aug characters after the fact. [MUSIC] Well, it's been fantastic. I think, it's weird for me, because I'm so UK and US centric as far as the movies I see and where I see them, and And we did film, we've been opening, we opened up in France first and then, in the Philippines and Belgium and I think Russia is now open, Indonesia and it's kind of slowly sort of patch work moving it's way across the world so, everyday a new country Are getting it. And I'm getting it something barrage of different languages as people say, that they love the film, but there are Warcraft fans everywhere. I think, that's one of the things I've learned from this. [MUSIC]