Dark Souls 3 is right around the corner and Mike, we just got to see a preview of it.
Yeah, we played about three hours, I think.
They gave us four, but we played about a little less than that.
And we got to see all three bosses and kill all of them.
That's right, and there was also a new area
Area we've never been to before.
Yeah, so we went through the area which was in the beta and the stress-test they released which was Lothric's Wall, or Lothric's High Wall, something similar and then we went to the undead settlement right after that which actually was very Bloodborne-esque.
So basically with our time with it, we found 5 pretty important things that we learned with our time with it and we're gonna go over those right now.
First one is they've made a real nice hub area where everything is nice and contained.
Now, in Dark Souls 2, they kinda did that but it was like an entire area, it's like a world where this one is all contained within a little mansion house Yeah, they're calling it fire link shrine and it's essentially, you know, you have the home-bound fire that you can warp to and then you have the fire keeper, which is the person who levels you up using souls.
I have Andre the blacksmith so people that played Dark Souls One a lot will recognize the name and his face and there's the hand-made merchant which is essentially the item seller and you can get usable items, you can get Just clothes from her, but by and large you're gonna be going to Andre for armor and weapon upgrades.
So yeah, you'll be returning here a lot just if you're leveling up or just infusing weapons, which we'll get into later, or just kind of need to go back and rekindle as it turns out you can do.
If the second one is,
Hollowing it out and embers are in.
It looks like in this version, similar to the way you would consider hollowing, which is when you die and you lose your humanity.
And eventually you have to get that back so you can regain all your max health.
Now it's called embers and it works a little differently.
Yeah, so when you die, which we did a lot during our time in the game as most people do, you stop being what they're calling the kindled one.
This whole game, the story revolves around these people coming back to reclaim the ember, or something similar, but when you awake at the bonfire you have a little less max hit points, but also You don't have your ember anymore.
So there is, there are items that you find that are called embers.
And you can either kill a boss to have your ember restored as it says.
Or use the ember which will fill your health up all the way.
But you can only use one.
Her lives so their probably, there gonna be more important as you play through the game.
It also looks like something you can use as a last resort, so if you run out of all your SS class, and you're almost done with the [UNKNOWN] you can use an ember to kinda fill up your health just to get those last few hits in and kinda finish it up.
Another thing that we found is more combat variety.
Looks like comparable to previous games in the Dark Fill series.
It's giving you more opportunities outside of your standard sword and shield Yeah so those were largely focused around those kind of slow methodical fights in Dark Soul one and two.
But now even more so in Dark Soul two which kind of open it up.
You can really just tailor to your play style.
You know we were in the Beta when you and I played a few months ago.
We were trying out the duel wielding.
We also you know tried the typical sword and shield with the knight.
I was the warrior which is kind of a new barbarian.
The demo we played.
Got the big axe.
Yeah, and I was pretty much just dual wielding that axe the whole time, just relying on my dodge and upping my endurance whenever I could when I was leveling up.
So it definitely seems like they are kind of using Bloodborne as the jumping off point to introduce a little bit of Little bit more speed the Dark Souls which I'm all on board for I really like bloodworms combat song you know I'm going back to that makes a flood warnings our souls to it looks really appealing.
Another major point we should
Definitely talk about the weapon arts and how they've majorly influenced and added another layer to the combat mechanics in Dark Souls.
Yes, this is another area where Bloodborne is kind of influencing Dark Soul moving forward.
And I know that you know the same thing could be said vice versa.
But here are the weapon arts kind of function like trick weapons did in Bloodborne, where they have an alternate attack.
Essentially you Switch to two-handed stance and then hold the left trigger.
And then some of them are buffs.
Like if you have a battle-axe, then it's just a damage buff.
The long swords actually have these alternate sweeping attacks, and they're really kind of adding another thing to consider to the combat, because they're also limited.
You have FP points, which it becomes this resource that you're managing, much like health.
When do you use your [UNKNOWN] for health?
Now it's when do you use the flash To you know save the key points think maybe you for like the boss battle ideally but every once in a while you're going to run into a huge group of people so that's damaged bus with the battle axe might come in handy for just getting you to the boss there's a big risk reward fax to it is kind of making the combat a lot more dynamic and I was in Dark Souls 1 & 2 demons Yeah, has a little bit of strategy to decide when you're actually going to use that and how much to use.
I know, as a sorcerer, my double handed weapon was a damage boost and a defense boost.
And, that's really, really important.
And, those change based on what weapon you're holding, right?
Yeah, so the spears will have different ones.
The certain wands will different ones, the sorcerer staff will have different ones.
A lot are unconfirmed, but from what we played, During the demo, the battle-axe, like I said, had the damage buff.
The longswords have those kind of [UNKNOWN] more stylish attacks.
You're playing the sorcerer, right?
It just gives you a nice little boost, for like a very short amount of time, like seven seconds.
And then finally, a last thing we really noticed was you can reinforce your weapon, but you can infuse them now, which can change the type of damage that you wanna add on to it.
So your reinforcing is like your base stats, but your The infusing is something new where you can actually add elemental damage.
Yeah so you'll start picking up raw gems or titanite shards in the world, I found a few of each and one of the raw gems just allowed me to do the refined battle axe which was kind of reinforcing it, but it just upped the dedamage self, but
I also found, you can find fire gems.
So your weapon will have permanent fire damage as opposed to just using fire paper or the resin in Dark Souls or Bloodborne to give it temporary buff.
So that could really, even more so, with a character class and this combined, you could really make a specific character with a fire axe and that's gonna do a lot of damage to enemies.
With those weakness.
So, I'm looking forward to seeing how many different ones there will be, because I only saw three.
There was the refined battle axe, there was the fire axe and then the other one was just regular reinforcement.
Sweet, so those are the top five things that we learned that we think you guys should know about.
If you guys saw anything else and you're interested let us know in the comments what you are most excited about for [UNKNOWN] and you guys can expect to see that coming out April 11th on PC, PS4, and XBox One.
Thanks a lot.
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