Snap's first day of trading, no Oculus on Mac any time soonThe most important stories in tech include Snap's massive first day of trading, the launch of Microsoft's Xbox Live Creators Program and bad news for Mac owners who want to try out Oculus.
This is cnet and here are the stories that matter right now. [SOUND] After it's first day of trading on the New York Stock Exchange, net has closed 44% above its opening price now sitting at $24.51 of share. This shoots the overall valuation of Snapchat up to around $34 billion. Of course it's just one day but it certainly displays Wall Street's confidence in the new stock. Microsoft is making good on the promise to empower Indie developers to make games for Xbox One and Windows 10 starting with a limited set of developer insiders, the Xbox Live creators program will essentially unshackle game makers from getting certification for publishing. This means they'll have access to released games right away on the platform. It will open up for more potential game developers in the coming months. If you own a mac and want to try Occulus you probably have to go out and buy a PC. According to co-founder Nate Mitchell there is no plans to support the Mac platform anytime soon, especially in the next six months. Oculus isn't alone in this decision though. HTC's [UNKNOWN] VR platform also does not support Mac. You can stay up to date with the latest by downloading the CNet tech today app in the Apple or Google Play Store. [BLANK_AUDIO]