HTC's Vive Pro gets sharper displays, dual-cameras
Hey guys I'm at the win, the HDC press conference just wrapped up but we actually have a chance to check out the new Vibe Pro.
This is an upgraded version of the VR headset, the original Vibe that was introduced a year ago and here it is.
As you can see it's blue.
It's got the headlight feature here are Crisper resolution.
It's supposed to be 78% sharper, which is a big deal in virtual reality, when you need to have clear crisp images.
As you can see, it has built-in headphones here.
It's got new, it's sort of got this new ergonomic adjusting thing, so it's supposed to be a lot more comfortable.
It's got a noise canceling microphones.
It's got dual cameras Here in the front, not sure what they're used for.
They just say it's really for developers.
And then it'll have a wireless accessory that allows you to cut the cord on this VR headset, which is a lot more convenient than having that cord wrapped around you.
So, there's no price on this yet, right Roger?
There's no price on it.
They said it's a weird roll up.
So this is available first quarter to existing customers as a upgrade to their headset and then the developers will be able to get it throughout the year.
It's unclear how they're gonna sell this to new customers down the line.
So that's not an upgrade to your headset in terms of attaching it that's a whole new headset that you would then buy?
You would basically have to buy a new headset.
I'm not, again, I'm not sure on the pricing yet, they haven't really talked about it.
They did say that the wireless adapter which will work with both the original version as well as this will be available in the summer of this year.
And you mentioned, those cameras, they didn't discuss any sense of incorporating the real world into them yet, so they're more for experimental development purposes?
That's exactly right, they're hoping developers will take advantage of the dual-cam setup for more.
At this point, I'd be speculating of what they'd even use it for.
But definitely, it's more for the developer community.
And I noticed in the release, as well, that there is also an expansion in the number of room sensors, that it's going from two to four.
Is that meant to create a larger area that this can work in?
That's exactly it.
It's supposed to work with Steam Tracker 2.0 which will enable it to go I think ten by ten or ten foot by ten foot, which is what they said businesses are actually really asking for.
Whether it's VR kids, whether it's hotels, it's a lot.
Business customers are asking for a larger experience.
I guess for demonstrating or for experiencing workplace type activities, or maybe for like, maybe entertainment.
Is it for like it, like a sort of VR arcade purpose that you might want to step up experience.
That's absolutely a potential.
I mean I know the VR arcade business is a big one for HTC, I see a lot of vibes In the few VR arcades I've seen, so it's definitely an opportunity there.
Can you actually put it on?
I see someone's head in it.
That's Claudia, right I can't put it on because I have my headset on right now, so
What about Claudia?
It's a little tough to, can't get them on right now.
Can Caludia do it?
Can Claudia put on the headset?
Let's see how.
Claudia do you want to put it on?
Be our VR model.
We'll see how it feels.
There we go.
This is Claudia Cruz from CNet Espanol who happily did me the favor of holding this for me.
There you go.
There we go.
Well, and so the way it attaches looks similar to [UNKNOWN] updated, some of the straps and headphones on the first generation version.
And looks like they're integrated here.
Have you played anything yet?
Did you play any games or do any experiences-
No, we rushed over here to check out the unit itself
Our colleague Shawn Hollister is checking this out right now, he's doing the full first take.
You'll be able to get his experience shortly.
How comfortable is it?
Claudia, how comfortable is this?
It's very comfortable.
She likes it.
Better than anything you've worn, comfort-wise, or how long would you wear this?
How long would you wear this?
It's not very heavy, and I don't see any of the, I usually can see the floor underneath the device, the headset.
And this is actually pretty comfy on my cheeks.
The earphones seem very tight.
It is, that it's not on so I can't tell you about the noise, the noise cancellation quality.
Or the resolution but it's, I could keep this on for a while.
So maybe she's, I mean it's definitely improved over the original and she says she couldn't definitely keep it on for a little while.
It looks like it's better weight distributed.
It looks like it's like you know, spread out.
Yeah they definitely made a point that this was more centered weightwise.
Than the original one which was very front-heavy.
It's interseting where it's positioning, because again, like no price on it.
But they're still going to make the original Vive, the one that they're selling to everyday consumers.
Was there any talk of a price drop?
No talk of that.
It's a tough market.
I mean, I'm excited to wear it too and try it on.
It looks like a blue, yeah from the outside it's similar to the other Vibe
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