"E3 2010: Mickey comes to the Wii"
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CNET News Video
CNET News Video
E3 2010: Mickey comes to the Wii
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>> Our parents grew up with him. We grew up with him, and now this beloved character embarks on a new chapter to add to his legacy. It's called Disney Epic Mickey, and it sets a new tone and a new direction for this world-renowned icon. To take Mickey to new heights in video game success, we knew we couldn't just look back at Disney's history or Mickey's past triumphs. We had to allow Mickey to do things no other game character could do and offer players something they'd never seen before. Our key innovation lies in our core game mechanic, drawing and erasing. Using Mickey's new ability to control the essence of his cartoon being, paint and paint thinner. Using paint and thinner the way Adam is here, players can erase characters, objects, walls, plants, even the ground or they can restore everything to beautiful painted glory In other words, players can dynamically change the game world to save it. But how each player decides to change the world makes a difference, or as I like to put it, play style matters. How you change your world, how you interact with other characters, that changes how the world looks, of course, but also how characters treat you, what they tell you, what they don't tell you, and how each character's story ends. Now that you've had a taste of the quest zone, let's check out another kind of [inaudible]. You see, there are three location types in Disney Epic Mickey, a game that combines the best of adventure, platform, and role-playing games. There are places called action zones where you'll engage missions that will affect the way your story unfolds and change the lives of the characters you interact with. You'll have to visit the Disney Attractive Studios booth or the Nintendo booth to learn more about those, about Mickey's missions. There's plenty more to see than we're showing you here. For now, let's watch as Adam jumps into a movie screen to enter our third location type.
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What you're about to see is called a travel zone, and it takes Mickey from one part of the wasteland to another. These are side-scrolling adventures. I'll bet you could tell that. Here's one inspired by Steamboat Willie, the cartoon that introduced Mickey to the world. There are many more cartoons that appear in the actual game. With Disney Epic Mickey, we honor Disney's rich creative heritage to be sure, but to be true to that heritage, we had to honor another aspect of Disney's history. Walt himself once said, "It's kind of fun to do the impossible." Innovation has been part of Disney's culture and Nintendo's from the start. To take Mickey to the top of the video game world, we had to find a balance of heritage and innovation worthy of Disney and Nintendo. I think we've done a pretty darn good job.
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