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E3 2009: Nintendo Wii Vitality SensorNintendo CEO, Satoru Iwata offers a sneak peek at the company’s new Vitality Sensor.
[ music ] ^M00:00:03 >> Today [inaudible]. I'd like to show you another entirely different way of thinking about games. We bring a Nintendo propo [phonetic] training your brain. With bifit [phonetic] we shall [inaudible] using bala [phonetic] to train your body. Today please look for the first time at the Wii Vitality Sensor. When you insert your finger the vitality sensor first recognizes your pulse. But pulse is not just a measurement of your heartbeat; our pulse contains a number of other signals being transmitted by our bodies. The point here is, once again, to visualize something, which otherwise is invisible. For example, how nervous am I up here on stage today? How focused am I on remembering my script? These things are normally invisible. Just as we enable you to see the sensor [inaudible], the vitality sensor intends to have you see the information relating to the inner world of your body. People would be able to use the product we are developing with this Wii Vitality Sensor to achieve greater relaxation. Maybe everyone under pressure in our stressful society could use it as a way to relax with a video game. Traditionally video games have been develop to give an increased sense of excitement or stimulation. But it may not be long before games are also used to let people unwind or even make it easier to fall asleep. We believe when the previous strict definitions of video game are removed, when more and more software are developed, which can be played regardless of skill or difficulty level, then the wonderful potential of our kind of entertainment can [inaudible]. And I very much look for to that day. Thank you very much. ^M00:02:36