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The Order: 1886 (PS4) review: You may want to hold off on 2015's first PS4 exclusive

The Good The Order: 1886 is one of the best looking games around. Its fantastic dramatic performances are matched with a beautifully realized alternate vision of Victorian London.

The Bad There are some frustrating issues with The Order's controls and the game's lengthy cutscenes and breaks in the action are jarring.

The Bottom Line The Order: 1886 is a beautiful and impressive technical achievement, but it's also chock-full of frustrating control issues. Odd pacing and a less than compelling storyline don't help either.

PlayStation 4 and Xbox One owners have hardly been spoiled by exclusive games for either console. In fact, it's quickly becoming an important milestone whenever one of these rarities is released into the wild, if only because they have the potential to sway prospective console buyers one way or the other.

The Order: 1886 is a notable mile marker on the highway of exclusives, not only because it's the first major title for either platform in 2015, but also because it's a game Sony chose to tease during the company's PlayStation 4-focused E3 2013 press conference. Historically, only the real heavy hitters get that kind of face time.

From developer Ready at Dawn, The Order: 1886 is a departure from the team's portable-heavy legacy, a catalog comprised mostly of successful follow-ups to already established series like God of War. In the case of The Order, Ready at Dawn is debuting a brand new franchise, one set in a dreary and overcast Victorian London.

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Ready at Dawn

It's the year 1886 (but you knew that) and you are Sir Grayson Galahad, a Knight of the Round Table -- an order that has battled a race of overgrown beasts for centuries. As if these "half-breeds" weren't enough trouble, Galahad and his knightly buddies must also deal with the rise of a deadly rebellion.

On top of the fantasy elements, the 1886 presented in The Order is a historically alternative version of London with zeppelins flying high, smokestacks billowing into the sky and the only man capable of completing the true steampunk trifecta: Nikola Tesla.

Luckily, the order is on Tesla's good side, giving you and your team unadulterated access to a swath of gadgets and weaponry compliments of his underground laboratory, all of which are inexplicably ahead of their time -- and way more awesome. The Order takes plenty of creative liberties when it comes to the technology of real-life 1886, but this anachronous fantasy plays a big part in the beautifully realized atmosphere of the game.

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Ready at Dawn

The Order: 1886 plays much like most of the over-the-shoulder third-person shooters you've seen before. Surprisingly enough, I kept mentally referencing Gears of War during my play.

What separates The Order is its absolutely stunning visual presentation, art direction and scenery. It's easily the most beautiful PlayStation 4 game around, regardless if you object to its anamorphic aspect ratio (on a normal 16:9 TV there are black bars at the top and bottom). So on one hand you have what I believe to be one of the best looking games around -- but on the other you have a gameplay experience that sits in the shadow of its production value.

I had a variety of issues with The Order's controls, from its occasionally frustrating movement to its strangely selective use of cover. There's also this ominous feeling that you aren't really in full control of Galahad, with a few ugly moments where the game might as well be on rails.

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