bit studios is known for its Anomaly series of Tower
Offense RTS war games. This War of Mine shows an utterly different
side of war: its brutal effects on the innocent citizens of a city
under siege. It's a survival sim where you are looking after a building
full of refugees, sick and scared, scavenging what they can and
trying to stay alive. You have to take care of their basic food and
health needs on limited resources, trying to stay safe from the
military, and where every other citizen can be either a friend to
band together for survival, or a foe out to take what they can.
by Dutch studio Picomy and published by Sega, Heroki is a gorgeously
crafted platform adventure. It owes a lot of its visual style to Katamari
Damacy and Legend of Zelda: The Wind Waker, by way of... weird creatures with on their heads that fly around in a side-scrolling adventure.
A magical MacGuffin gets nicked from our hero's village, so he has to go on a
Legend 0f Zelda-style adventure to collect enough power to face the
foe and return the treasure to its rightful home. The formula isn't
new, but there's a reason it works, and the flying adds a fun new
element to the action gameplay.
Deathfall, Pizza vs Skeletons, now The Executive: I'm never going to get tired of Riverman Media's bizarre concepts, rendered in beautiful hand-drawn art.
In the developer's latest game, you play an executive of a company that has been infiltrated by werewolves, because why not. It's a side-scrolling beat 'em up in which you have to face an increasingly weird series of monsters across 120 levels, using Street Fighter-style combat with high hits, low hits, blocks and special moves.
It's completely nuts, and every minute of it is great.
going to die in Don't Starve. You're going to die a lot. An inventor
and scientist kicked out of your safe, warm home, you have to rely on
your wits and the landscape to build the means to stay alive as long
as you possibly can. The dark can kill
you. Spiders can kill you. Hunger and fear can kill you.
you must gather materials to survive the night, while making sure you
get enough to eat, while resources such as grass, stones and wood
allow you to craft materials. When you die, it's game over and back
to the beginning to start all over again.
brutal, tense and rewarding. Plus its art seems inspired by a mix of
Tim Burton and Edward Gorey, which is like human catnip to me.
games have been done before, before, but Reflectica does it a little differently.
to slide specific mirrors up and down to create a path that guides the beam
towards the exit. It's also not easy -- the finest adjustment can
throw the beam off, so you need to be very precise. It's a great game
for spatial thinkers.
premise of Divide by Sheep is pretty silly. Death wants some friends, and he can only have dead friends, so he drowns a bunch of sheep.
have to put them on rafts to safety. The game is based on very simple
arithmetic, where you have to put a certain number of sheep on each raft.
The sheep are on platforms, each of which has a number of spaces. You
can add them together, or use a variety of tools to subtract (such as
platforms that don't have enough spaces, or wolves that eat excess
sheep). It's goofy, cute in a macabre sort of way, and will make you
think as you plan each level through.
games are usually pretty useful for helping increase your typing
skills, so it's a little weird to see one for a touchscreen.
Nevertheless, ZType -- which was pretty popular on PC -- works
surprisingly well on a mobile phone screen. As words fall from the
screen, you use a keyboard that mimics your phone's keyboard to
destroy them by typing them as fast as you can. It's actually pretty
fun, but if you get to be better at texting because of it, well,
who's to argue?
most accounts, Adam Sandler's "Pixels," which stars Q*Bert,
is not a very good film. However, for Q*Bert lovers, it's great to
see the trumpet-faced little fella finally landing on mobile screens.
The game includes the classic 1982 edition, and a "rebooted"
version of the game that includes selectable characters, collectible
gems, achievements to unlock and a level progression.
a game that starts in the aftermath of a car accident, there's
something quite gentle about first-person point-and-click exploration
game The Journey Back. You start outside the car after it has
collided into a tree. Your sister is missing, and no one seems to be
What follows is a series of clues that leads you back
through the series of events that led you to this point, in a
low-poly art style that's quite pleasing to spend time in.
The remake of
a 1993 classic, Gabriel Knight: Sins of the Fathers, is a rather more old-school point-and-click adventure.
voice talents of, among others, Mark Hamill, Tim Curry and Michael
Dorn, you play Gabriel Knight, bookstore owner and
aspiring writer, solving a series of murders. The port to a
touchscreen interface is a little rough, but the
original game is compelling enough to make it worth a visit (or
a little bit of a sucker for pretty zen puzzle games. In Prune, you
need to grow a tree so that its branches can reach the light and
flower. Your little seedling, however, is hindered by a series of
obstacles. You need to trim the branches so that the plant doesn't break, and so that it
can channel its energy into creating longer branches where you need
them. It's peaceful and sweet.
for a confession: I was never very good at solving Rubik's Cubes. So I'm not
really good at Prismatica, which is sort of like what if a messed-up
hex-based colour grid had to be put back in colour order. Some points
on the grid can be rotated, which allows you to move the hexes
around. It's actually
sort of relaxing, as there are no move limits, so you can sit there
rotating away until everything clicks neatly back into place.
You thought the Five Nights at Freddy's saga was over (actually you probably didn't because developer Scott Cawthon has been teasing the fourth installment for months, but shhhh). In this new chapter in the story of the Freddy Fazbear animatronics, you play a young boy locked in his bedroom with plush toy versions of the animatronics, at night, alone, with nothing but a flashlight for comfort.
If that doesn't sound like a recipe for terror, then I don't know what is.
Everything coming out of Amazon Game Studios this year has been absolutely top notch, and To-fu Fury is no exception. The side-scrolling puzzle game sees you slinging a piece of ninja tofu around a series of increasingly tricky levels to collect chi. Weird concept, excellent execution, stupidly fun little puzzler.
Kris Pixton has been quietly putting out his Pathpix series of games for some years now, and they're a delightfully puzzling, entirely different take on "paint by numbers." Each image is laid out in a grid, and you have to draw paths between the squares to fill in colour, matching numbers. For example, two squares labelled 4 need to be joined by two blank squares between them, making up four squares total. Pathpix Max is the most ambitious yet, and it'll keep you pleasantly occupied for hours.
Maths puzzler The Mesh doesn't look particularly prepossessing from the screenshots, but its extraordinarily satisfying to play. Numbers are placed on a grid. You have to match the number in the middle by adding and subtracting the numbers around it. Any number can be positive or negative, and you can make more than one match for the central number, but the number of hexes on the grid in the next level will be subtracted by any numbers left over that don't match, so the aim is to match the central number as closely as possible.