A Thief's End designer Ricky Cambier said in a new interview that he can already see a path towards technical improvement for the studio's next game.
"There are definitely areas that I can see that we will be able to do better things already, after this," he told DualShockers, referencing A Thief's End. "You know, we have some really smart programmers at Naughty Dog, and I'm always pretty surprised of what they can do."
Cambier went on to tease that Naughty Dog has "some ideas" for how to "get more out of" the PS4 in the future, though you shouldn't expect a massive leap in fidelity.
"I have a hard time seeing that it will take the same evolutionary jump as you know...the difference between the first Uncharted versus The Last of Us is enormous," he said. "But there is no doubt that the next thing we do, we're gonna get even more out of that PlayStation."
A Thief's End launches on May 10, after which Naughty Dog will continue to work on the project for its multiplayer and single-player DLC.
The game is expected to be the last Uncharted title Naughty Dog makes. As for what it might move on to next, creative director Neil Druckmann recently told GamesRadar that after all major work on A Thief's End is done, Naughty Dog will revisit its prototypes, including a Last of Us sequel and other, brand-new projects.
For lots more on A Thief's End, you can check out GameSpot's recently published hands-on preview, "How The Last of Us Made Uncharted 4 a Better Game."
You can also check out GameSpot's interview with Druckmann, writer Josh Scherr, and lead designer Ricky Cambier. In the interview, the developers talk about saying goodbye to Nathan Drake and the Uncharted series, A Thief's End's stealth elements, and a lot more.