Ubisoft has detailed its post-launch plans for Rainbow Six Siege and explained how microtransactions will fit into the game.
While maps and modes will be available for free, as previously announced, new characters and weapon skins will require 'Renown' to purchase. Players can accumulate Renown by playing the game, but can boost this further by using real-world cash. Meanwhile, R6 Credits (bought with real money) can also be used to purchase premium weapon skins.
"Nearly everything you do in Rainbow Six Siege will net you Renown, including winning or losing matches, kills, assists, reviving teammates, playing ranked matches, watching tutorials or completing Daily Challenges," Ubisoft explained.
"Killing teammates will negatively impact your Renown, however, so watch your fire. The developers estimate most players will earn around 1,000 Renown for each hour of gameplay."
R6 credits are used to purchase "a number of premium weapon skins" that cannot be attained through any other means. These are described as "purely cosmetic" and "won't affect gameplay."
Ubisoft explains further: "R6 Credits are an optional premium currency that will be available at launch in packs of 600, 1200, 2670, 4920 or 7560. A pack of 600 R6 Credits will cost $4.99 USD, with larger bundles offering more Credits per dollar."
Characters--known in the game as 'operators'--will be available post-launch for 25,000 Renown each. This has been equated to roughly 25 hours of play. Alternatively they can be unlocked for 600 R6 credits, which is $4.99.
According to Ubisoft, Siege will be updated in 2016 with four content expansions. Each expansion will introduce one new map and two operators, armed with a unique gadget, as well as new primary and secondary weapons.
A roadmap of post-launch content for Rainbow Six Siege has been released. Take a look below.
Ubisoft has high hopes for Siege, as the publisher said back in May that the game has the potential to become the company's best-selling FPS ever, surpassing Far Cry 4. At the time, Ubisoft CEO Yves Guillemot said the game's replayability "will be key to the game's success."