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Just Cause 3 dev diary shows Avalanche creating what you'll destroy

See all the hard work being put into building the open world.

A new developer diary has provided a behind-the-scenes look at how Avalanche Software is developing its open-world action game Just Cause 3.

The video features Make Knowland, senior character artist, who explains the iterative process of building a character, starting with digital sculpting and going all the way up to texturing.

Jesse Bonelli, junior environment artist, shows how the pieces of the world are created to be modular, allowing the developers to use it as building blocks for new areas. There's also a look at how terrain, explosion effects, and more are all built.

Publisher Square Enix has confirmed the Just Cause 3 release date as December 1 across PC and console.

A downloadable content expansion pass for the game has been announced. Steam has listed the "Air, Land, and Sea Expansion Pass," for $25.

Although Square Enix has yet to confirm the contents, the listing suggests it will feature three DLC packs (presumably themed around air, land, and sea), along with "exclusive" Flame Wingsuit and Parachute Skins. The three expansions will add new missions, weapons, gadgets, vehicles and enemies.

Release dates for the Just Cause 3's Air, Land and Sea expansions were not announced.