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Final Fantasy 7 remake director didn't know he was in charge of project

Tetsuya Nomura was oblivious until seeing internal presentation.

FInal Fantasy 7 Remake director Tetsuya Nomura only realised he was in charge of the project when he saw his name in an internal presentation during the early stages of the project's inception.

Speaking in an interview with Japanese gaming magazine Famitsu, as reported by Kotaku, Nomura recalled being approached by Square Enix executive Shinji Hashimoto about a new project.

"Mr. Hashimoto was involved with the advertising and marketing of the original, so like [Mr. Kitase and myself], VII has a strong place in his heart," Nomura explained.

"As preproduction went along and I offered my opinions on what I thought should be done, Mr. [Yoshinori Kitase, director of the original] would ask me how the individual elements should be adjusted in fine detail. It was very perplexing."

It wasn't until Nomura checked an internal company presentation that he realised he was director.

This came as a shock to Nomura. He is currently busy directing Kingdom Hearts 3, which doesn't have a release date.

"So I called up Mr. Kitase and said, 'It says that I'm the director for some reason.' To which he replied, 'Of course it does,'" Nomura added.

Adam Boyes, VP of developer relations at PlayStation, revealed that the long-awaited remake of Final Fantasy VII during Sony's E3 press conference.

A CG trailer showed Cloud and Barret walking through the slums of Midgar. It also confirmed Tetsuya Nomura would be directing the remake, with scenario writer Kazuhige Nojima and producer Yoshinori Kitase also contributing.

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Square Enix

In an interview with GameSpot, Nomura indicated that the story in the remake might deviate from the one set out in the original, suggesting the remake may be more of a reimagining.

"We've announced a HD port version on the PlayStation 4, and then we have the remake coming to PS4," Nomura said through a translator.

"You'll have this extremely, very, very pretty FFVII existing on the same plane. We feel that if that happens, it's like, why have the same exact game?

"We think that if a game is on a certain platform and that platform becomes obsolete, then we'd recommend playing the new port version," he added.