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DICE admits Star Wars Battlefront's Walker Assault Mode is unbalanced

The developer agrees that the Imperial side has a major advantage, plans to tweak the final game.

DICE has acknowledged that Star Wars Battlefront's Walker Assault mode is not very well-balanced, favoring the Imperials' side over the Rebels, and has pledged to address this for the final game.

Writing on Twitter, one fan claimed he never won a Walker Assault match as the Rebel side during the beta. He asked, "Does this mean I suck?" DICE community manager Matthew Everett replied, "Nope! It's a balancing issue within the beta."

Lead multiplayer designer Dennis Brännvall added: "Yeah, it's too tough. We'll make changes based on the feedback and data. Asymmetric modes are tricky and risky but potentially awesome, that's why we want beta test help."

In the 40-player Walker Assault mode, the Rebel side tries to destroy two Empire AT-ATs by securing outposts to call in Y-wing bombers. Empire forces, meanwhile, try to keep the Rebels from activating the command posts. It would appear the Rebels have the tougher job.

DICE has not said how specifically it will change Walker Assault to make it more fair and balanced.

Battlefront's beta ended on October 13; it attracted 9 million players across Xbox One, PlayStation 4 and PC, representing the largest beta in EA's history.

In other recent news, EA has announced that Battlefront is getting four expansion packs that you can buy through the game's $50 DLC pass. In addition, three new multiplayer modes have been revealed.

The Battlefront release date is locked in for November 17, about a month before JJ Abrams' "Star Wars: Episode VII -- The Force Awakens" hits theaters. DICE is developing tie-in DLC that will be free for all Battlefront players, but people who preorder will get to play before everyone else.

Did you think Walker Assault was unfair for the Rebel side? Let us know in the comments below.