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Apple's Steve Jobs lambasts Adobe: "Flash performing well -- we've never seen it"

Apple chief Steve Jobs has given Adobe Flash a final kicking, ticking off its failures in a statement on the Apple Web site. We give you the round-by-round tale of the tape, and the knockout blow

Steve Jobs is laying the smackdown on Flash yet again, and this time it's pretty definitive. In a statement on the Apple Web site, Jobs pouts that the decision to exclude Flash from the iPhone, iPod and iPad is "is based on technology issues", as "the mobile era is about low-power devices, touch interfaces and open Web standards -- all areas where Flash falls short."

Apple's chief turtleneck-wearer is happy to tell us what we don't need. We don't need Flash games, because there are so many games in the app store -- some of them are even free. We don't need Flash video, because H.264 video uses less battery. And we don't need the Flash-based bits of the Web currently inaccessible to Apple users because HTML5, CSS and JavaScript are better.

Not to mention that Flash was "designed for PCs using mice, not for touchscreens using fingers... Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash Web sites need to be rewritten to support touch-based devices". So that's okay then. Oh, and the iPad offers "perhaps the best YouTube discovery and viewing experience ever."

Emperor Jobs closes with his most important reason for snubbing Flash, which is that apps developed in it would be reliant on Adobe to keep pace with updates to Apple devices. But El Steve really puts the boot in over reliability, repeating his criticism that "Flash is the number one reason Macs crash". Oof. Apple has "routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it." Ouch. Take that, Adobe.