After nearly six years, the third entry in the Mafia series has finally been released. The story behind its development is a fascinating one, rich with details and experiences that sheds light on the game's distinct design choices. You can get all the details behind Mafia III's development in GameSpot's video series below.
GameSpot's Mike Mahardy headed to developer Hangar 13's headquarters to talk to its key leads, discovering their rationale behind creating Mafia III's setting and characters for our three-part series.
Part one gives us a look at how Hangar 13 went about reviving the Mafia franchise. Part two delves into the studio's process of creating its fictional version of New Orleans. And the final part gives an insight into the world itself, the time period in which it's set and its mixed-race protagonist Lincoln Clay.
For more on Mafia III, check out GameSpot's recent stories below.
Part 1: The rebirth of a franchise
Mike explores the formation of Hangar 13, the rebirth of the Mafia series and the problems the developers encountered along the way.
Part 2: Crafting a digital New Orleans
Mike explores the creation of New Bordeaux, Hangar 13's fictional counterpart to New Orleans, and the setting for the Mafia games' first true open world.
Part 3: Racial tension and political strife
Hangar 13 discusses the decision to set the game in 1968 and how Lincoln Clay sets Mafia III apart from other open-world games.