War. War never changes -- at least it didn't until Bethesda decided to give its post-apocalyptic RPG a multiplayer makeover. That's right -- Fallout 76 will be here in November, and it's taking the series somewhere it's never been before: Online.
The game's announcement was a little unexpected: the company teased it at
, Bethesda's own showcase, Quake Con and Gamescom 2018 showing us a game that looked a little like a Fallout version of RUST or DayZ. As the months went on, it became obvious that while this certainly looks like Fallout, there's a lot about Fallout 76 that changes the game.
There's a lot to uncover here, however, so before we get to what Fallout 76 is, let's go over the basics.
Ever wondered what would have happened if the Cold War got hot, and everybody dropped atomic bombs on each other? That's Fallout. The first game takes place a little over 80 years after the world was devastated by nuclear warfare and portrays a dystopian wasteland built on the ruins of the United States. Fallout 2 took place just a couple of decades later, but when Bethesda took the franchise over, the timeline jumped forward:
, Fallout New Vegas and Fallout 4 take place around 200 years after the bombs dropped.
In most games, the player is the descendant of people who survived the war by retreating to long-term bomb shelters called Vaults -- and they're leaving the comfort of their underground city for the first time to explore a destroyed and desolate world.
It sounds grim, but it's surprisingly packed with humor and great music, while its engrossing open worlds are buoyed by solid RPG mechanics.
Watch this: Fallout 76 first look shown at Microsoft's E3 2018 conference
OK, then -- so what's Fallout 76?
Fallout 76 is the latest Fallout adventure, and it's the earliest game in the Fallout timeline. Previous games in the series mention Vault 76 as one of the earliest bunkers to be opened -- a little more than 20 years after the bombs dropped, and Bethesda confirmed that on the stage at E3 2018.
That means players in Fallout 76 will be seeing a world ravaged by the aftermath of nuclear war, but not ravaged by time — making them among the first survivors of the Great War. And most importantly, the first survivors to start rebuilding society. It also means less time has passed since the bombs dropped, which means...
It's a lot more colorful than Fallout 4
The Earth may be poisoned by nuclear fallout, and the future of the planet's flora may be grim -- but in Fallout 76, it hasn't been that long since the bombs dropped. That means, well, that it's not as muddy, dull and brown-looking as some of the previous games. Early shots of the game's world shows a landscape dotted with plants and trees of all kinds of colors.
It doesn't hurt that the buildings in this version of Fallout have only been standing empty for a few dozen years, either. Not hundreds.
That better-looking world isn't just the developers adding more trees to the landscape either -- Bethesda's Todd Howard says that the game's rendering engine has been given a major overhaul."We always start with the world," He said at E3. "This time, it starts with new lighting, rendering and landscape technology." Fallout 4 has better lighting, and farther viewing distance than any other Fallout game. Not bad!.
E3 2018: Fallout's Vault 76 has opened! (Walk-through)
According to Howard, Fallout 76 is the largest Fallout game ever made. In fact, the game world it's set in will be four times larger than Fallout 4, previously the largest game in the series.
"Set in the hills of West
," he said, "You are one of the first to emerge into a very different and untamed wasteland." And indeed -- it is different. Howard says the world is huge, diverse and features six distinct regions to explore, each pulling from real culture, locations and even legends from the area.
...But you won't need to walk everywhere
There might not be vehicles in Fallout 76 (at least none we know of), but you still won't have to walk all the way across its massive map. Well, at least more than once: developers recently confirmed that the game would include a "fast travel" section that will enable you to instantly travel to different points in the game world.
It's a good thing, too. The world needs to be huge, too -- because you won't be playing Fallout 76 alone.
Fallout 76 is a shared-world survival game that's 'entirely online'
You aren't the only vault dweller escaping the confines of an underground bunker to greet the irradiated world -- the Vault 76 in Fallout 76 is filled with other characters too -- and they're all real people.
Speaking at Bethesda's E3 2018 showcase, game director Todd Howard announced that Fallout 76 is "entirely online," but that isn't to say it's a massively multiplayer game though -- it's more like a "shared world" shooter, similar to games like Destiny. When you play the game, you'll be on a map with a dozen or so other players. Not hundreds, not thousands -- just few. It is the apocalypse, after all.
That matches up with early rumors, which claim that Fallout 76 started life as a multiplayer prototype for Fallout 4, but evolved into an online survival RPG. That actually makes a lot of sense: Fallout 4 introduced building mechanics to the franchise, tasking the player with building out settlements for other survivors. Now, Fallout 76 is taking that mechanic online, and letting your friends help.
You won't be able to play with friends on other platforms, though
Fallout 76 might be a shared-world shooter of sorts, but you'll only be able to share that world with friends who are playing on the same platform as you. In other words, Xbox One players won't be able to pal around in the apocalypse with PlayStation 4 owners. According to the game's creators, that's
's fault -- the company has made a habit in recent years of barring online games from enabling cross-platform support. It happened with Rocket League, Fortnite, Minecraft and now, Fallout 76. Bummer.
There are signifigantly fewer NPCs
In Fallout 76, every other human you encounter in the game is a real person -- another player, on their own adventure in the wasteland. That means you won't find any other humans out living in the wasteland with dialogue trees and scripted missions to give out. As a result there are simply fewer NPCs in the world to interact with -- but it doesn't mean there won't be any. It just means they won't be human.
It's online, but there's still a main story
Despite the multiplayer focus, Bethesda's Pete Hines says the game does have a main campaign. "There definitely is a story in this game," He told GameSpot. "What happened to the people outside after the bombs fell? Where are they? What are the new threats? How do you solve that?"
You'll find out as your vault's overseer gives you a series of quests, directing you to explore the wasteland. "She left before everybody," Bethesda's Todd Howard told Game Informer, "She left secret instructions for you and that's kind of the jumping-on point for what we call the main quest." These quests will guide you through the distinct areas of the map.That said, the overseer is a human -- so all her quests are given through robot messengers are recordings she left behind -- because as we already noted -- there are no human NPCs in the game world.
You can't talk to NPCs, but you can listen
Bethesda was very careful when it said that every human being you encounter in the game would be a player -- but humans aren't the only characters in Fallout. Bethesda has revealed that there will be a new faction of intelligent ghouls in the game (Zombie-like irradiated humans) called who can serve as NPCs.
According to an interview in Game Informer, you won't be able to talk to those NPCs, though -- at least not in using traditional dialog tree we've seen in past fallout games. Instead, you'll be able to hear and act on information they say. You just can't be snarky back to them.
Skill points and perks are back, but they're different
If you've ever played a Fallout game, you know that every character has their own special attributes. Or, rather, that their attributes are S.P.E.C.I.A.L - Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. Traditionally, players get a set number of skill points to pour into each of these attributes. Each time a character levels up, they get more points -- which the player uses to define their character's development over time. Characters could also earn "perks" that would give them specific stat boosts or unique traits.
These systems are returning for Fallout 76 -- but they're a bit different. Rather than serving as numeric markers for how strong or agile your character is, skill points will denote how many perks you'll be able to use in each S.P.E.C.I.A.L. category. Oh, and perks are no longer permanent character changes either, but equitable "cards" that you can toggle on and off to change your character's loadout.
Like in the original game, each perk card adds extra bonuses to your character. A luck-based "scrounger" card for instance will give you a 50 percent chance to find extra ammo when you search containers. The "Expert heavy gunner" perk card, on the other hand, adds an extra 10 percent damage to nonexplosive heavy guns you equip. The catch? Each of those perk cards has a value assigned to it. If you want to equip a perk card with a value of 3, you need at least three points in that card's attribute to use it.
Yes, that is a bit complicated -- but the result is a system that allows you to more freely swap out your character's abilities and change your play style on the fly. At least that's the hope.
Not everybody you meet online will be your friend
Although Bethesda mostly showed off Fallout 76 as an online co-op version of the series you can play with your friends, it didn't shy away from the antagonistic side of multiplayer
, either. Other players in Fallout 76 will be able to team up with you to explore the West Virginian wasteland, or hunt you down and attack you to fight for land. Why do they need land? Well, to build things of course.
You'll be able to build your own base -- and move it wherever you want
Building settlements was a big part of Fallout 4 -- and that element is coming to the online world of Fallout 76, too. Players will be able to gather resources and create a base or settlement in the wilderness, complete with defense weapons. Don't worry about over-crowding though: you can build any base you want, but Howard says you'll also be able to pack those bases up and move them to other locations. Moving your camp will cost you a few caps, but based on trailer footage shown at Gamescom 2018, it looks like it won't cost very much. Player-built structure's won't appear when that player is not logged in either, so the map won't be littered with half-built camps. Oh, and camps are completely optional, too.
You can fire nuclear missiles at other players
if you're wondering why this wasteland isn't quite as irradiated as the world is other Fallout games, well -- the game has an reason for that. In addition to exploring, rebuilding and surviving West Virginia, you may have a hand in destroying it, too. Scattered throughout the world of Fallout 76 will be inactive missile silos, with launchable nuclear armaments for any player resourceful enough to find the launch codes.
Players will be able to use these codes to launch attacks on other player settlements, NPC enemy camps, or other random areas of the game -- which will make them ripe for harvesting loot. Well, assuming you can survive the radiation the missile causes. Nuking an area basically turns it into a "high level zone," which spawns the toughest enemies in the game.
V.A.T.S. combat will be very different
That's the Vault-Tec Assisted Targeting System, or V.A.T.S. Well, at least in the game's lore -- in terms of gameplay mechanics, it's a mode that lets you freeze the game and call your shots, displaying your chance to hit an enemy's arm, torso, legs, head, etc. with percentages. It's a carryover inspired by the game's 1990s origins, when Fallout was an isometric tactical adventure game.
The game's E3 trailer didn't show a single moment of the tactical targeting system, but Todd Howard says the targeting system is still a part of Fallout 76 -- it's just going to be different. It won't freeze time, however, or enable slow motion action the way it does in the VR version of Fallout 4. This version of V.A.T.S. is a real-time targeting system.
"It doesn't slow time. But it lets you
and pick parts and all of that, but it's in real-time. It still works great," he says. "It's different, obviously." Basically, it works as an auto-aim system. Players can still select individual targets and see their percentage to hit the target, but time won't stop or slow down. It looks like it works, but early reports from BETA players suggest it's less satisfying than traditional V.A.T.S.
DLC will be free, but there will still be some microtransactions
According to the Making of Fallout 76 documentary, you won't have to pay for updates: all major in-game DLC for the game will be free, and updates will be available "for years to come." That said, Bethesda will be all to happy to shut up and take your money -- microtransactions will allow players to purchase cosmetic items for their character through an online store. Bethesda says players can earn these items through regular gameplay, too.
Despite being online, players won't be able to endlessly bully each other
It's almost a law: if a game is played online, someone is going to make a point of being a jerk. Fortunately, Fallout 76 is being designed to prevent players from griefing each other. Speaking with GameSpot, Bethesda's Pete Hines explained.
"You can't be harassed by somebody who just keeps chasing you around the world and keeps killing you over and over again; the game literally doesn't allow that to happen to you," he said. "Death isn't supposed to be a super-negative thing. You don't lose your progression, you don't lose all your stuff, somebody can't kill you and then take everything in your inventory [and then you have to] start over."
Getting shot by another player doesn't hurt that much. At least not at first. The first attack from another player will only inflict minimal damage. It also present you with a choice: fight back or flee. If you fight back, you'll face the full brunt of your enemy's attack. That doesn't mean you're invincible if you run away -- unwanted enemy attacks can still kill you -- but if a player kills in cold blood, they'll be marked as a "wanted murderer."
Planning on trying to murder every other player you come across? Get ready to be hunted. Players who chose to grief others will be marked as "wanted murderers," and their location will marked as a red star on the map -- encouraging other players to track them down and take revenge. It's more than just a nuisance, too: wanted players will have a bounty on their head, and the payout for that bounty will come from their own inventory.
Death isn't the end
Fallout 76 is definitely an online survival game, but Bethesda describes it as a "softcore" survival game. Death doesn't mean loss of progression or of end of your character like it does in other online survival games. This means you can play, take risks and fail without fear of feeling like you've lost hours of gameplay for one mistake.
This is part of why other players won't be able to ruin your game experience -- if another player kills you, you won't suffer a big penalty for it, and the game will give you an option to avoid interacting with that player again for awhile.
If you join in on a friend's game, your progression goes with you to their world, too. The online element, Howard says, is more about giving players a way to share their memorable game experience with others -- though other players can absolutely be a threat to your survival. Watch out for those nuclear warheads.
There's a BETA running right now!
Bethesda's running a "Break it Early Test Application," for the game. You know. A beta. "I've read on the internet that our games have a few bugs," Howard joked at E3. "Sometimes it doesn't just work."
It's true, Bethesda games have a bit of a reputation for being buggy at launch, and that's not something that goes over well in an online environment. The company is doing everything it can to mitigate a rough launch, and wants to enlist players to help it test the game's dedicated servers before going live to the world. If you want to get into the beta, however, you'll have to preorder the game -- and you'll need to play on Xbox One if you want to play first. The beta is available on all platforms, but
's console got it a little bit early.
The remaining BETA times are:
November 1 2pm - 11pm ET (11am - 8pm PT) November 3 5pm - 9pm ET (2pm - 6pm PT) November 4 2pm - 9pm ET (11am - 6pm PT)
That said, you won't have to wait too long to play it, even if you're not in the beta. The full game launches in November.
Any progress you make in the beta will carry over to the full game
Playing the Beta won't be a waste of your time -- Bethesda has already confirmed that the beta test is actually the full-release game. Any progress you make playing around in the early-access beta will carry over to the full experience when it hits stores. It still might be a rocky experience, as it'll be a stress test of Bethesda services and online systems, however.
You can listen to the trailer's cover of Country Roads on YouTube
One of the best things about Fallout games is their soundtracks. This one is already starting to sound pretty good.
There's a collectors' edition -- and it comes with a helmet!
One of the coolest things about Fallout 4 was its collectors' edition -- a special edition package that came with a wearable version of the Fallout Pip-Boy device that your character wears in the game. It's even functional, featuring a slot to put a cell phone that allows it to integrate with the game. Fallout 76 has something similar:
The Fallout 76 Power Armor Edition comes with a glow-in-the-dark version of the games map and a Power Armor Helmet, complete with a working head lamp! The helmet is designed to be wearable, too -- making Fallout 76 cosplay a little easier. You only have to build the rest of the armor yourself.
The PC version of Fallout 76 won't be available on
Fallout 76 is an online game -- and eventually, all online servers shut down. Online games are destined to die. If Bethesda gets its way, Fallout 76 will be the exception. When asked by Metro how long 76 would be playable, Bethesda's Pete Hines gave an unexpected answer. "Forever," he said. "I'm not being ironic. Like, forever."
He didn't explain what plans Bethesda was keeping in place to make sure the game stayed up in perpetuity, nor did he let it slip if "forever" applied to how long Bethesda was going to keep the game updated -- but he did explain that he thinks the demand for the game's survival is there. After all, he explains, people are still playing Morrowind, aren't they?