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Android beats Apple's iOS hands-down at the game of downloads

And among Android phone makers, Samsung accounts for 35 percent of all installed games, says game developer Unity.

Lance Whitney Contributing Writer
Lance Whitney is a freelance technology writer and trainer and a former IT professional. He's written for Time, CNET, PCMag, and several other publications. He's the author of two tech books--one on Windows and another on LinkedIn.
Lance Whitney
2 min read
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Android leads the mobile device market in game installs.

Unity3D

Well-played, Android.

Google's mobile software accounted for an 82 percent share of mobile games downloaded during the second quarter of 2016, development company Unity said in a new report on Wednesday. That's a wide gap over the 17 percent of game downloads notched by Apple's iOS.

In certain countries, the lead is even more pronounced. During the second quarter, game downloads on Android devices in Indonesia racked up a share of 96 percent, while South Korea and Brazil each earned a 92 percent slice.

Games are a hot commodity with mobile users, responsible for an estimated 85 percent of mobile app market sales last year, according to Unity. Android holds the lion's share of those games in large part because there are more Android devices in consumers' hands worldwide.

Among the top 10 countries observed by Unity for its report, the only one where iOS took the lead in the second quarter was in Japan with a 53 percent share of downloaded games. In terms of iOS devices, the iPhone 6 and the iPhone 5S were the most popular models with a combined 28 percent share of downloads. Only shares of 15 percent were found on the iPhone 6S and iPhone 6S Plus.

For the second quarter, Samsung reigned supreme among Android device makers with a 35 percent share. Chinese vendor Huawei took second place with a 6.3 percent share, knocking Xiaomi down to third place with a 6.1 percent share. Together, though, Apple and Samsung accounted for 45 percent of global mobile game downloads.

Unity's report was based on the data of more than 4.4 billion installations of Unity-powered games across 1.7 billion devices worldwide.