Rise of Nations: Rise of Legends is the second installment of the Rise of Nations series, a real-time strategy game which was released back in 2003. With any sequel there comes the inevitable comparison to the first game, and luckily, with this release the developers have installed enough new features to entice old fans and new.
The latest version of Rise of Nations puts gamers at the helm of fantasy armies with the purpose of building cities or bases to produce an army large enough to defeat all opponents. While it sounds like the same formula as many other strategy games that have come before, there are subtle differences in Rise of Nations: Rise of Nations that keep gamers hooked.
For those unfamiliar with the Rise of Legends series, the game blends aspects of other strategy games like Command and Conquer, Warcraft, and Age of Empires to bring a mashed up world of technologies. There are three races you will use as you follow the three campaigns to victory, each one with their own unique buildings, characters and technologies.
The Vinci are the first race you will encounter who look to be inspired by technology Leonardo DaVinci had sketched and are powered by steam and metal. The second campaign puts you behind the reigns of a middle eastern inspired race who use magic through the use of fire, wind and glass to produce mystical creatures like dragons and genies. The last race users will get a hold of is the Cuotl, who seem to be a inspired by a lost Inca civilisation with armies of jaguars, sun idols and stone snakes.