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Real Adventures: Wild Horses review: Real Adventures: Wild Horses

Even Wild Horses couldn't drag us back to playing Real Adventures: Wild Horses.

Alex Kidman
Alex Kidman is a freelance word writing machine masquerading as a person, a disguise he's managed for over fifteen years now, including a three year stint at ZDNet/CNET Australia. He likes cats, retro gaming and terrible puns.
Zoe Kidman
Alex Kidman

Real Adventures: Wild Horses has a freeform feel to it; you play as Lisa, a young woman with (apparently) a gift for taming wild horses. These specifically are horses that look like they've been drawn in MS Paint; the very first thing that you'll notice when Wild Horses loads up is how primitive everything looks, with very basic animation, lots of clipping and low resolution textures everywhere.


Real Adventures: Wild Horses

The Good

Lots of freeform exploration.

The Bad

Awful control method. Poor graphics.

The Bottom Line

Even Wild Horses couldn’t drag us back to playing Real Adventures: Wild Horses.

Even giving this over to a six year old - surely more of the target market than the 34 year old reviewer in this case - couldn't muster much enthusiasm, thanks to the dry, text heavy expository dialogue and the frankly bizarre control mechanism that forces you to use the stylus to turn your horse incredibly slowly, but then buttons to control the speed of canter. Even the basic minigames on offer can't save Real Adventures: Wild Horses from being more than a bit of a dud.