EVGA GeForce GTX 260 Core 216 Superclocked review: EVGA GeForce GTX 260 Core 216 Superclocked

Power consumption (in watts)
(Shorter bars indicate better performance)

If it's not the fastest card in its price range, the EVGA GeForce GTX 260 Core 216 Superclocked can at least brag about its power efficiency. At load or at idle, it consumed less power than either the ATI card or its higher-end GeForce GTX 280 linemate. We're particularly impressed by its efficiency at load, consuming a full 50 watts less than the GTX 280, which was only slightly faster on our performance charts. If you're feeling mindful of your power bill and the environment, and don't mind sacrificing a few frames per second, this EVGA card may suddenly look more attractive.

That balance of power efficiency and performance actually gives this EVGA card a certain appeal for higher-end, general-purpose desktops. Likely, you would still want to match this card with at least a 550- or 600-watt power supply, assuming you pair it with a quad-core or fast dual-core CPU. You won't find a budget PC with such a high wattage PSU, but you might be able to sneak it into a recently purchased PC around $1,000 or so. The higher-end cards compared here will likely need at least a 700 watt PSU to ensure enough power headroom.

As with most modern 3D cards, you can also use the GeForce GTX 260 Core 216 for home theater purposes, although it's probably overkill for a dedicated, nongaming, living room PC. It will play encrypted HD video like Blu-ray Discs, and even comes with a DVI-to-HDMI adapter in the box. You need to connect the audio to the motherboard audio chip or your PC sound card to send audio over the HDMI port, however. This card will also support two DVI monitors, which is only half the support of the four-DVI-port-equipped Sapphire Radeon HD 4850 X2.

And, of course, this card supports Nvidia's SLI multicard technology, as well as hardware-accelerated PhysX, CUDA-enabled software, and all of the other so-called "visual computing" features Nvidia loves to brag about. A few parallel computing features, like the agnostic zooming features in Adobe's Photoshop CS 4, are useful, but we have yet to see any gaming or widespread software implementation to convince us of GPU-based computing's mainstream utility. We suspect it's only a matter of time, but by then you'll likely have a whole new array of 3D cards to choose from.

Test bed configuration
Windows Vista Ultimate SP1 64-bit; 3.2GHz Intel Core i7 965; Intel X58 chipset; 4GB 1,066MHz DDR3 SDRAM; 150GB 10,000rpm Western Digital Raptor hard drive