|Unreal Tournament 2003 Flyby-Antalus 1,024x768|
To measure 3D gaming performance, CNET Labs uses Epic Games' Unreal Tournament 2003, widely used as an industry-standard benchmark. We use Unreal to measure a desktop's performance with the DirectX 8.0 (DX8) interface at a 32-bit color depth and at a resolution of 1,024x768 and 1,600x1,200. Antialiasing and anisotropic filtering are disabled during our 1,024x768 tests and are set to 4X and 8X respectively during our 1,600x1,200 tests. At this color depth and these resolutions, Unreal provides an excellent means of comparing the performance of low-end to high-end graphics subsystems. We report the results of Unreal's Flyby-Antalus test in frames per second (fps).
Performance analysis written by CNET Labs technician David Gussman.
Find out more about how we test desktop systems.
Dell Dimension 2400
Windows XP Home; 2.66GHz Intel P4; Intel 845G chipset; 512MB DDR SDRAM 333MHz; 64MB (shared memory) integrated Intel 845G; Seagate ST3120026A 120GB 7,200rpm
Windows XP Home; 2.53GHz Intel Celeron D 325; Intel 845G chipset; 512MB DDR SDRAM 333MHz; 64MB (shared memory) integrated Intel 845G; Seagate ST34001SA 40GB 7,200rpm
Windows XP Home; 2.66GHz Intel Celeron D 330; Intel 845G chipset; 512MB DDR SDRAM 333MHz; 64MB (shared memory) integrated Intel 845G; WDC WD800EB-11JEFO 80GB 7,200rpm
Windows XP Home; 2.17GHz AMD Athlon XP 3000+; Nvidia Nforce-2 chipset; 512MB DDR SDRAM 333MHz; 64MB (shared memory) integrated GeForce4 MX; Hitachi HDS722516VLAT20 160GB 7,200rpm
Systemax Ascent 64-A30
Windows XP Home; 2.0GHz AMD Athlon 64 3000+; Via K8T800 chipset; 256MB DDR SDRAM 333MHz; 64MB ATI Radeon 7000; Samsung SP1203N 120GB 7,200rpm