You'll probably remember Devil May Cry 3 for the PlayStation 2 as being an unfairly difficult game, yet one that rewarded your patience with a slew of high-quality action. If playing it gave you tears of frustration, you'll be happy to learn that although this sequel is a challenge, it's by no means an extreme one. In fact, you're given an excellent number of gameplay choices that help you tailor the challenge to your preferences. You can initially choose one of two difficulties (and if you want to cry like a little girl, you can unlock several more), and you can even choose whether you want the game to perform some combos for you automatically. No, you aren't apt to find Devil May Cry 4 to be excessively tough on your first play-through, though it is no walk in the park either. However, it is generally excessive — not that that's a bad thing. Stylish action, terrific boss fights, and beautiful, melodramatic cutscenes will inspire you to push forward, and they serve as an appropriate reward for a well-played sequence of demon slaying.
It isn't surprising that a game featuring the charmingly insane Dante would be so over the top, though the series' famed anti-hero is not the real star this time around. Don't worry; you'll still get to play as Dante, and he brings with him a good selection of weapons and fighting styles, just as Devil May Cry fans would expect. But you'll spend the majority of the game as newcomer Nero, who has a selection of impressive and elegant moves of his own. Nero is an excellent character, capable of delivering a few wisecracks, a brooding glance, and a heartfelt plea of love to his beloved Kyrie in a few moments' time. He's clearly cut from the same cloth as Dante, though it's a bit disappointing that the game doesn't explore this connection in more detail. Nevertheless, you'll want to follow Nero's exploits as he struggles to learn the truth about his own religious organisation, The Order of the Sword, and Dante's apparent murder of its leader.
The story doesn't offer up a whole lot of surprises, but it embraces a certain attitude of self-indulgence. Cutscenes are overwrought, visually stunning affairs, and are among the best you are likely to have seen in any game in recent years. The theatrical dialogue, impossibly athletic animations, and swooping camera work make for quite the spectacle, but somehow, it's a spectacle that manages to stay on just the right side of cheesy. Devil May Cry 4 takes itself seriously, but not too seriously, so for every shocking, bloody cutaway, there's an equally funny quip that helps keep the narrative in check. There are a couple of cringe-worthy exceptions, such as one scene where Dante decides he's a tango dancer (don't quit your day job!), but overall, you're apt to find the scenes to be gorgeous, thought-provoking, and emotionally stirring.
Nero's claim to fame is his demonic arm, better known as the devil bringer. With it, you can grab onto distant enemies and pull them in, pick them up, and slam them around for some excellent combos, plus deliver a few other surprises. These mechanics are easy to pull off, and they represent a general shift from the defensive gameplay of Devil May Cry 3 to a more aggressive approach. As you play, you can pull off some incredibly satisfying moves, both in the air and on the ground — the most violent of which are accompanied by slick, bloody animations and appropriately gory-sounding thwacks and slashes. Timing these various moves can be tricky, but like in the previous games, eventually the subtleties of your combos click, and in time you'll be pulling enemies toward you, slashing them into bite-size pieces, and smashing them into one another with glee.
The devil-bringer moves go a long way, which is probably a good thing, since Nero has neither as varied an arsenal as Dante nor access to multiple fighting styles. However, he does have his standard sword, red queen, and a revolver known as blue rose, and later on he earns another weapon that franchise fans will enjoy seeing in action. As you progress, you will earn proud souls based on your performance in any given mission, and with them, you can purchase new combos and upgrade existing ones. And you'll need them, too, since you'll need to handle droves of demons that get progressively tougher — and they're awesome to look at, to boot. You can choose these new moves individually, or you can let the game auto-select them for you based on how varied you want your array of attacks to be. It's worth noting that you can't really make a mistake here; if you don't like the move, or if there is a more powerful upgrade available to you, you can unlearn what you have purchased for a full refund and use the souls for something else.
You'll also encounter a number of secret missions scattered about, and you'll no doubt find them the most challenging aspect of the game. In some cases, you have to execute a certain move a set number of times in a row, or dispatch every demon within the allotted time. While those missions are challenging, others require you to have purchased a particular move before you can manage it. If at first it seems that some of these missions are simply unbeatable, have faith and return to it later. There's a good chance you were simply just missing a piece of the puzzle. You aren't required to do these missions, but the orb fragment you earn is a perfectly fine reward, and accomplishing these difficult tasks is incredibly gratifying.