I had what some would call a slight obsession with Borderlands 2. I found myself dumping hours upon hours into its campaign and the excellent supporting DLC that seemed to endlessly complement it.
For me, the game was unusually addictive because of its expertly balanced leveling-up system that convinced to me to grind on. That, combined with an infinite amount of weapons to discover and delightfully witty and sharp writing served as the perfect storm for a time-sucking game. My cumulative number of hours spent in the Borderlands 2 universe is likely a disturbing total, something we don't need to investigate further.
So just when I thought I'd had my fill of leveling up, shooting and looting, Gearbox Software delivered news that an in between sequel, or "sandwich sequel" would be arriving, connecting the events of Borderlands 1 and 2.
Developed by 2K Australia, The Pre-Sequel feels a lot like Borderlands 2, with a few new tricks up its sleeve. The biggest narrative appeal has to be its setting, as the game takes place on Pandora's moon, the one previously inaccessible area reserved for colorful background scenery up until now. According to Gearbox, visiting the moon was a popular request by Borderlands players.
Elpis (the moon) allows for new game mechanics to be introduced: players can jump great distances because of low gravity as well as utilize a stomp attack that blasts out a radius of damage. The lack of oxygen means another meter to monitor, so players will need to keep an eye on their character's O2 supply, though it rarely becomes high maintenance issue.
For more Borderlands: The Pre-Sequel, head over to GameSpot
After nearly 20 hours with the game, I've found that it's tough to separate the high-quality DLC that supported Borderlands 2 and The Pre-sequel. For most players, it's likely this new separate game will feel like an episodic update to the Borderlands 2 universe. That's not necessarily a bad thing, but the harsh reality is that it's a lot of the same.
There's not a whole lot that separates the two -- save for the fact that you're now able to chose a set of new playable characters including the series' iconic mascot, Claptrap. Stylistically speaking, you won't find much contrast at all. Everything follows the systems and mechanics you learned in previous games. It's not a total carbon copy, though, The Pre-Sequel introduces laser weapons and items that can have cryogenic freezing element damage effects.