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BenQ XL2410T review: BenQ XL2410T

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The Good 120Hz makes for silky smooth gaming. Height adjustment has huge range. Can turn off auto-switch to HDMI. PBP allows HDMI by DVI. Decent HQV performance. Four-year, zero-dead pixel warranty policy. Excellent scaling options.

The Bad Underside buttons. Bad light bleed. Greyscale gradient crushes to white and black too quickly. Fails more inversion pixel walk tests than the norm.

The Bottom Line BenQ's XL2410T is excellent value, especially considering it runs at 120Hz. If you're after silky smooth frame rates, low response time, guaranteed zero input lag and don't really care about image quality and control it excels fantastically. If you need better colour and image display, though, you should look elsewhere, preferably for something with an IPS screen.

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8.5 Overall

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Gaming monitors are ever changing in their definition. They used to be monitors with a low response time, until that metric became mostly a non-concern. Then they were all about (and arguably still about) input lag, although all except the biggest monitors seem to have overcome that hurdle as well. The new battle ground? 120Hz refresh, with a healthy dose of 3D compatibility on the side. Just make sure you use a dual-link DVI cable for 120Hz — a standard cable won't have the bandwidth to drive it, and things will look corrupted.

It must be said that gaming at 120Hz is a much smoother and more impressive experience than 60Hz, and it's easy to see why gamers love it. 3D gaming with glasses, though? Complete bunk. Those who grab the XL2410T won't be buying the monitor to be stereoscopically enlightened, but rather to make the most of the silky smooth frame rate that their insanely overpowered rig can shoot out. Goodbye 60Hz, hello new world order.

How else do we know it's a gaming monitor? Well, there are two serious gentlemen on the front crossing their arms in sponsored gear with signatures — that's the gamer's pose, if you didn't know. There's no other hint as to who these people are, you're simply expected to be up on your clan lore. Thankfully, we have the internet.

BenQ XL2410T front
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(Credit: Craig Simms/CBS Interactive)

Specs at a glance

Size 23.6 inches
Resolution 1920x1080
Aspect ratio 16:9
Pixel pitch 0.272
Panel technology TN
Viewing angles
(10:1 contrast)
H: 170°
V: 160°
Response time 2ms G2G
Max vertical refresh 120Hz
Connections VGA, DVI, HDMI, 3.5mm headphone jack (for HDMI/DisplayPort audio-out only)
Accessories VGA, DVI cables

Stand and ergonomics

BenQ offers a stand that hits some incredible height. At its bottom level, the highest point of the base sits at 10.5cm from the table, at the highest level, it's 23.5cm, which is great for tall people (or people who do their work standing). The stand also offers tilt, pivot and rotate functions, and has a clasp at the back of the neck for cable management. This clasp moves when you adjust the height, though, so you will need some slack in your cables, something that may not appeal to the neat freaks.

BenQ XL2410T stand
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BenQ's stand performs all the functions we'd hope it to, and has an impressive height adjustment.
(Credit: Craig Simms/CBS Interactive)


BenQ XL2410T inputs
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Power, DVI, VGA, HDMI. You can see a 3.5mm audio jack on the side, which will power your headphones if you have audio coming over HDMI.
(Credit: Craig Simms/CBS Interactive)

Buttons and on-screen display (OSD)

BenQ XL2410T buttons
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The buttons aren't that helpful thanks to their placement.
(Credit: Craig Simms/CBS Interactive)

As usual, BenQ fails to put the buttons on the front. These ones are mounted on the bottom of the monitor, which makes them clumsy to use in the light and near impossible to use in the dark.

BenQ XL2410T OSD
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Once you manage to get around the awful button placement, BenQ's OSD is easy enough to navigate.
(Credit: Craig Simms/CBS Interactive)

As usual there are preset image profiles on the XL2410T, covering standard, sRGB, Eco, Photo and Movie. But there are a few custom ones here, too: User-game 1 and 2, and FPS. The first two store custom colour profiles, but something else is at play here: colours and gradients never looked natural, no matter how long we played. The display was also over-sharp, something that couldn't be adjusted in the User-game modes. We'd suggest sticking to the standard profile and using a custom colour temperature.

While FPS mode supposedly "provides gamers with a totally accurate representation of each scene in a virtual world, so they're never put at a disadvantage in a key encounter with the enemy because of hardware shortcomings".

Huh? Separate the market droid speak, and it's just another preset profile, supposedly better suited to FPS. As always, we'd recommend you ignore it, set it to standard and do your own tweaking.

Scaling options are impressive, to a degree that we've not seen on a monitor before. Full, aspect and 1:1 are there, and you can turn overscan on and off if you're using HDMI. There are a few more settings that allow you to scale the image to a 17- and 19-inch 4:3 monitor size, as well as a 19- and 22-inch wide modes.

Also excellent is the ability to turn off HDMI auto-switch. For those not in the loop, this feature will automatically switch to your HDMI input if it's live when your DVI input turns off (that is, if you have something connected to it like a running PS3). It's surely aimed at convenience, but it often ends up as anything but, with the monitor switching every time your PC goes to sleep and you having to switch it back manually. It is, consequently, also a needless draw on power. Kudos to BenQ for giving us the power to turn it off.

Picture by picture (PBP) mode is here, with the ability to show not only VGA by HDMI, but HDMI by DVI — the first time we've seen this combination. Things end up squished in the wrong aspect ratio and the scaling is pretty brutal, but we find PBP to be more useful than Picture In Picture (PIP), purely on account of the size of the windows.

More tweaking is available: BenQ has provided something called Instant Mode, which disables processing on the image and should help to minimise input lag. The rest of the OSD is fairly standard, but the tweaks BenQ has made are impressive.

Performance LCD tests
After calibrating to a target brightness of 140cd/m² with an X-Rite i1Display 2, Eye-One Match 3 and tweaking with HCFR, the XL2410T was run through the LCD tests.

Image tests
Contrast Sharpness Gamma Black level White saturation Gradient
Pass Pass Pass Can't differentiate 1 and 2 grey from black Can't differentiate 253, 254 grey from white Gradient crushes too quickly at the extremes

Interestingly, when properly calibrated, you can't differentiate the lighter end of the gradient from white, and the darker from black; BenQ seemingly crushes the tones for more vibrancy. Significant adjustment of brightness, contrast or gamma was required to address this, which threw out all other colours.

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