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Adobe Photoshop CS4 review: Adobe Photoshop CS4

Adobe Photoshop CS4

Lori Grunin
Lori Grunin Senior Editor / Advice

I've been reviewing hardware and software, devising testing methodology and handed out buying advice for what seems like forever; I'm currently absorbed by computers and gaming hardware, but previously spent many years concentrating on cameras. I've also volunteered with a cat rescue for over 15 years doing adoptions, designing marketing materials, managing volunteers and, of course, photographing cats.

Expertise Photography, PCs and laptops, gaming and gaming accessories
7 min read

There's just enough that's better in the CS4 updates to Photoshop and Photoshop Extended--most notably, usability improvements for core features--that many people will find themselves sighing, biting the bullet, and upgrading. If you work with video or 3D, or want to update your Creative Suite to CS4 for other reasons, this is a no-brainer; for the rest of us, there's little you can do with CS4 that you couldn't do with CS3, and the latter seems a bit faster and more memory efficient in some respects.


Adobe Photoshop CS4

The Good

Veteran set of powerful imaging tools; streamlined user interface; more extensible and customizable; completely overhauled 3D engine in Extended version.

The Bad

More of a memory hog than Photoshop CS3; print features and type engine still in dire need of an update.

The Bottom Line

If you work with 3D, Photoshop Extended is a must-have upgrade; ditto if you think you'd use more of Standard's tools if the interface were less opaque, if you need to upgrade other suite applications, or if you qualify for an academic discount. All things considered, while Adobe Photoshop CS4 makes some improvements over CS3, it might be worth skipping this generation and waiting for the next.

The Web abounds with complaints about Adobe's installer and updater, and I think most are quite justified. Every Windows application installer suggests you close any running applications, but you can usually ignore it and 99 percent of the time everything works out fine. Adobe forces you to close your browser and all Microsoft Office applications, because many of the programs in the suite--primarily Acrobat--spread octopus-like tentacles throughout your working environment. That's pretty appalling in and of itself, but in addition to wasting a large chunk of time installing, you can't do anything else but play Solitaire while it's happening. And as before with the updater, you'll get to relive this delightful close-your-apps-or-else experience on a regular basis. Even as I type it's stopped dead waiting for me to close Firefox. Plus, the installation "progress" bar bears no relation to reality whatsoever, with its two steps forward and one step back movement. Over and over again. All of this adds up to a one-point demerit for Adobe on its Setup and Interface rating.

In some ways this version feels like a necessary evil. Adobe has obviously put a lot of work into it, but most of it is under the hood--way under the hood from the perspective of the everyday user. The entire 3D engine (in Extended) has been migrated from a PDF-based architecture to OpenGL, and the company has seeded OpenGL support throughout the application. The panels architecture is now extensible via Flash, allowing people to create their own panels or modify some of the existing ones (you can try it yourself using Adobe Configurator). And via the release of the Pixel Bender SDK, the filter library is not only extensible but has baked-in GPU and multicore acceleration. All of this is essential in order to allow future versions of Photoshop to evolve. However, the move to support 64-bit Windows, and multitouch inputs and 16-bit printing on the Mac are likely the real technology changes that will significantly impact everyday users of this version.

Photoshop CS4 Extended users will benefit more immediately from these underlying changes than Standard users. For the latter, OpenGL support primarily manifests itself as some whizzy screen zooming and rotation tools that demo well but likely won't get used much. However, Adobe has greatly improved Extended's 3D support. It now offers most of the essential render settings and view controls, plus the ability to create primitives (and extend the library of primitives), necessary to work with 3D models. You edit and paint on textures simply by double-clicking on them in the Layers palette, then see your changes applied when you toggle back to the model; not quite real-time, interactive painting, but close enough for now. And now there's basic keyframe animation for 3D scenes. Still there's room for improvement: it needs better lighting handling and the ability to tile and more easily position textures, and several aspects of the interface, like the Rendering options, are still far too dialog-driven. And Photoshop gets very slow when you load (or generate via the Mesh from grayscale command) relatively complex models with tens of thousands of polygons.

That mixture of real-time and dialog-driven action still permeates the interface of Photoshop in general, despite some advances. For example, if you use Photoshop for Web or print production work, the move to modeless Adjustment and Masks panels for real-time adjustments to preview changes in mask feathering and density is potentially a huge time-saver. But all the ancillary operations, such as the Radius, Contrast, Smooth, (another) Feather, and Contract/Expand parameters controlled by Refine Mask, remain in a modal dialog box.

So while there are a few tweaks, such as the new tabbed windows (you can still float 'em, though) and jarring all-caps text, long-time users won't encounter a lot of user interface differences to slow down their work flow. On the upside, tool shortcut keys now behave in what Adobe refers to as a "spring loaded" fashion. That means that if you hold down the shortcut key for one tool while another is selected in the toolbar, it temporarily overrides the toolbar until you release the key. Very nice. On the other hand, I don't particularly like the icon representations of the adjustments in the new panel--you can't tell what they are without mousing over them and reading the text--but you can just ignore them and use the adjustment layer pop-up on the Layers palette as always.

Aside from the real-time adjustments, there's not a lot new here for Photoshop's core photo-editing audience. Adobe Camera Raw is now up to version 5.x, and has been brought more into sync with the way Lightroom handles files. It includes local retouching brushes like that application, though I suspect the quick fixes for which they're intended are less important when opening in Photoshop than in Lightroom. And now that you've trained yourself not to use Dodge, Burn, and Sponge--because they've worked so poorly for the last 10- plus versions--Adobe has fixed them, by limiting the areas of the tonal range they apply to. The Vibrance control, a saturation adjustment that preserves skin tones and which has made it into all the other Adobe photo applications, finally comes to Photoshop as well. Also useful (some might say overdue), the Clone Stamp and Healing brushes now display a preview of what it will be stamping or healing, and brush size in general is now interactive.

Adobe has also tweaked the Color Range Select tool, adding the ability to limit the selection to "Localized Color Clusters." It sounds nice, but I couldn't get it to work well in any meaningful way; rather than limit it to contiguous colors that meet the specified criteria, as I expected, it seemed to limit the range to a user-specified-size circle around a sample point. An extension of the old Auto Align and Auto Blend capabilities combines the sharpest areas of several layers of similar images, which Adobe promotes as delivering an extended depth-of-field image. In practice, you have to be very careful or you'll end up with an odd mixture of blur and sharp that bears no resemblance to anything producible with a camera. Those image combination scripts have also been beefed up with vignette (edge darkening) and fish-eye distortion correction when creating panoramas.

Content-Aware scaling, Adobe's implementation of seam-carving technology, seems slightly more cooked than it seemed while I was beta testing the software, but it's not quite ready for prime time. For one thing, it's slow; though it's OK while you interact with it, when it comes time to apply, it can take a while. Also, if you leave it on, the program defaults, and you'll get an unholy mess. Always dial it back to at least 50 percent. The fact that you should really use a rough mask to protect important areas will slow down your work flow. Finally, it can leave behind tons of contouring artifacts.

Photoshop also has much better integration with Lightroom 2.1. You can jump seamlessly back and forth without any of the onerous saving and manual refreshing required by an earlier version of this capability. You make adjustments in LR, then open it in Photoshop, save, and jump back to Lightroom.

Of course, there's the inevitable disappointment with the stuff Adobe hasn't changed, such as the poor print layout controls and embarrassingly primitive text handling.

I'm not quite sure what conclusions to draw about CS4's performance relative to CS3. CS3 was faster across the board than CS2, but CS4 seems to have taken a small step backwards. For instance, I ran a variation of the Photoshop Action suite we use for desktop testing (for details, see the Adobe Photoshop CS3 image-processing test section on our How we test desktops page), but with the larger raw files from a 24-megapixel Sony Alpha DSLR-A900 (close to 70MB in their 8-bit form and about 140MB opened as 16-bit) and under both 32-bit and 64-bit versions of Windows Vista.

  Time (in seconds)
CS3, 64-bit Vista 153
CS4, 64-bit Vista 165
CS3, 32-bit Vista 185
CS4, 32-bit on 64-bit Vista 189
CS4, 32-bit Vista 217

As you can see, CS4 ran about 7 percent slower than CS3 in the 64-bit environment and 17 percent slower in a 32-bit environment. I also created an Action that sequentially selected and rotated the entire image 20.5 degrees 3 times, which took CS4 twice as long to run on both OSes than CS3--3.3-3.7 seconds per rotation in CS4 vs. 1.7 seconds in CS3. Opening six raw files from the Adobe Camera Raw dialog takes about the same amount of time when there's sufficient memory allocated in Photoshop's preferences, but CS4 hit the virtualization border at a higher memory allocation. My guess is that the increased overhead of CS4 makes it bottleneck just a bit sooner than CS3 in the same memory environment. If that's true, Adobe has some critical optimization work to do, because that's an across-the-board problem. It's also bad news for those of us who have to run Photoshop along with other memory hogs, like Microsoft Office. (My test configuration was a 3GHz Intel Core2 Extreme X9650 system with 4GB RAM, an Nvidia GeForce GTX280 with 1GB dedicated graphics memory--and another 1GB shared--running at 1,900x1200 resolution and a 74GB WDC WD740GD hard disk. Unfortunately, our Mac testbed was misbehaving when I needed it.) Given the performance results, I can't help but think that the newly added support for 64-bit Windows was a necessity, not a luxury. Adobe was surprised by these results, and is looking into it.

There's more, of course, but nothing that screams, "I'm going to make your life easier!" Which is why I suspect users will be sighing when they plunk down the cash for the upgrade rather than eagerly anticipating all the fun times ahead. Maybe that will come with CS5, when the fruits of Adobe's technological labors have ripened and left the sanctuary of Adobe Labs for the wild.


Adobe Photoshop CS4

Score Breakdown

Setup 7Features 9Performance 8Support 8
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