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Short Bio: This is the type of stupidity NetherRealm welcomes, and Mortal Kombat is all the far better for it. It seems like a recipe for disaster, yet the tale's several components are skilfully combined with each other. The in-engine cutscenes change effortlessly right into as well as out of battles, although after fight you get that off-putting shiny Unreal face effect front and centre. The sectors are raised from the settings in which the story happens, so there's an outstanding feeling of connection throughout.
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