Compared with other physics puzzlers I've played, Tupsu has a unique look and feel. Its levels are mostly on the darker side, and its eerie music creates a Tim-Burton-in-outer-space sort of vibe. The animation is clean, the detailing on the background and objects is sharp, and the physics just feel right. Altogether, these elements create a visually attractive playing environment that feels more like an actual world than other physics-based games like Cut the Rope.
The idea of the game is simple: get the furry little Tupsu monster to the black hole at the end of each level and collect as many stars as you can along the way. There can be any number of stars on each level, the more you get, the more points you score. The challenge, of course, lies in Tupsu's unique anatomy. See, Tupsu doesn't exactly cover ground the way other monsters might because Tupsu doesn't have any limbs. He does, however, have elastic eyeballs that can be used like rubbery grappling hooks to stick to surfaces and pull himself around. It may sound like it doesn't make any sense, but believe me, it does when you get behind the wheel and play.
To control Tupsu, simply tap his eyeball and drag it onto a surface that you want to stick it to. From there, the elastic tension created will automatically pull him toward that surface. Tap his eyeball again to release it and repeat the process. Since Tupsu's eyeball is so small, it can be difficult to grab and quickly maneuver around. Still, with the controls as is, the game is fun to play. And once you get the hang of the controls, you'll be able to pull off some nifty grab-release-grab sequences in order to "jump" from one surface to another. Getting this down will be key as you get farther in the game.