The Good Electronic music you can bob your head toUnique take on the rhythm game formulaPlenty of challenge levels can keep you busy for awhile
The Bad Too few songsVisuals can be distracting
The Bottom Line Retro/Grade succeeds at bringing a fresh take to the rhythm genre and filling it with sensory pleasures, but a lack of music means it outstays its welcome sooner rather than later.
Retro/Grade (PlayStation 3)
Have you ever flawlessly completed a side-scrolling shooter? What if you were asked to flawlessly play a game backward, to the beat of electronic music? What if the price of your failure were the collapse of the space-time continuum? Such is the premise of Retro/Grade, a unique rhythm game with a lot of charm, some great tunes, and tons of visual flair, but a dearth of music prevents the fun from lasting very long.
Retro/Grade begins at the end. You put a couple of shots into the final boss, the day is saved, the credits start rolling...and then everything starts to go backward. From then on you have to unplay the entire adventure of space hero Rick Rocket, undoing his every shot and redodging every enemy attack. Everything is happening to the beat of the level's music, so you're not just playing a shooter in reverse; you're also playing a rhythm game. You can think of the playing field like Rock Band's note highway turned on its side. Where there would be notes, there are now Rick's reversed weapon projectiles, and you move up and down the space lanes to catch them with a well-timed press of the X button. The number of lanes varies by difficulty, starting with only two for the beginner level and going up to five for the tougher difficulties.