What ends up happening is your decisions will revolve around what resource you need most, and then you'll act accordingly to stay afloat. Unfortunately (and this is where the luck part I mentioned earlier comes in), you don't have control over which planets you come across, and if you're almost out of fuel and no gas-rich planets are in sight, your game is going to end.
Technologies and crafting
To give yourself an advantage, you can craft new technologies using blueprints found or acquired from alien races, along with rare metals you'll mine alongside your main resources. Some might include an enhanced telescope that gives you more information about stars in your area, or an item called the Death Seed, which can turn a star into a black hole (and can be used as a wormhole to another location). As long as you have the resources, you'll be able to craft items like these to get an edge to push you further toward your goal.
Not unlike Solitaire
Most everyone has played the card game Solitaire in one of its many variations and knows that even if you make all the right choices, most of the time, you lose the game.
Out There is very similar. In some games you'll cover great distances while changing ships, discovering tech, and getting increasingly closer to Earth. Other games, your drill will break randomly so you can't mine iron and you might have no iron to repair it. After playing a few games, you'll start to recognize when the end is imminent, and you'll restart the game because there is little point in going on.
Also like Solitaire, even though there is this luck aspect to it, I still find the process of the game enjoyable. I can run through several games in a sitting, trying to get the right circumstances for covering the greatest distance and still feel like I'm having fun.
There is one minor detail I don't like about Out There, and that is the map view. You can only see a small portion of the map unless you have upgraded telescopes and other tech. I understand that it makes it more realistic, but if there were a larger star map, or I could scroll further away from my ship, it would be easier to plan my moves. As it is, sometimes you'll get to the end of a chain of star systems only to realize the next one is out of reach of your engines, forcing you to backtrack to planets where you've already exhausted the resources. In other words, the inability to plan on the smallish star map can be the difference between life and death.
Out There is a game that is in a class by itself. It's part turn-based game, part strategy, part inventory management, and even part choose-your-own adventure. But where the game really shines is balancing among gathering different types of resources, making the right choice when you have story options, and being lucky enough to find what you need to keep going. It's the process of keeping it all together to move further that keeps the game fun and gives it almost unlimited replay value.
Like I said, Out There is a lot like Solitaire in the sense that you'll play multiple games that will just end with no further moves to make. But also like Solitaire, you'll go right back and start the game again, if only to see if this time you're lucky enough to manage the game just right and -- hopefully -- finally complete the journey home. The current price is a little steep at $3.99, but I think with such a unique and satisfying experience, it is well worth the price tag.