The 1.3-megapixel camera on the Rambler can take pictures in four resolutions (1,280x1,024 pixels, 640x480 pixels, 320x240 pixels, and Picture ID), with settings like a self-timer, picture frames, brightness, six white balance presets (includes an Auto mode), four color effects, up to 4x zoom, and four shutter tones (with a silent option). Picture quality was pretty bad, even for a low megapixel camera. Images looked very blurry, and colors were muddy and washed out. There's also a camcorder on the phone, which can record in four lengths: 2 minutes, 5 minutes, fit to memory, or fit for MMS. There's no microSD card slot on here, so you're limited to the phone's 256MB memory anyway.
You can customize the Rambler with wallpaper, themes, and ringtones. You can either use the default options that come with the phone or download new ones from the Boost Mobile store. The Rambler comes with a few Java games and apps as well, like Guitar Hero 5 Mobile and Hookt.
We tested the Motorola Rambler in San Francisco. Call quality was very impressive on the whole. We heard our callers loud and clear, with nary a hint of static. Voice quality did sound rather harsh and a bit on the tinny side, but that didn't deter from the overall fantastic audio reception.
Callers also heard us without too many problems. They could tell we were on a cell phone from the harsh and machine-like quality to our voice, but that was not a major issue for them. Speakerphone calls were similarly good--in fact, callers couldn't tell the difference between a speakerphone call and a non-speakerphone one.
The Rambler has a rated battery life of 5 hours talk time and 20 days standby time. In our battery drain tests, the Rambler had a talk time of 4 hours and 34 minutes. According to FCC radiation tests, it has a digital SAR rating of 1.29 watts per kilogram.