Metal Gear Rising: Revengeance is cut from a different cloth
"Oh, that's the Raiden sword-slicing game." For the last few years that's been Metal Gear Rising's perception. After its well-received debut at E3 2009, Revengeance made brief yearly E3 appearances, but was never able to equal the excitement of its debut. Perhaps that's because the game experienced a few development hiccups along the way, but what's a Metal Gear game without some waiting?
Metal Gear Rising isn't a sequel to Metal Gear Solid 4 (although at one point it was supposed to take place in between games two and four), but it does exist in the same universe, carrying along themes of mechanically enhanced human cyborgs and creepily human artificial intelligences.
Those expecting something more in the vein of a stealthy Solid Snake adventure need not apply. But that's never been the selling point of Metal Gear Rising: Revengeance. While it nails the Metal Gear mainstays, sound effects, presentation, and general layout, it plays nothing like a traditional Metal Gear Solid title.