BioShock Infinite is in a class by itself
To call BioShock Infinite a hyped game is simply an understatement. For a title that some have called "The most important game of the last five years," there's a seemingly insurmountable amount of pressure riding on it.
This is the second BioShock game from the team at Boston's Irrational Games (2K Marin developed BioShock 2), and Infinite starts nearly identically to the way the original did. BioShock Infinite is the brainchild of Irrational Games co-founder Ken Levine, a man quickly becoming the medium's best storyteller. He and his team's vision for the underwater city of Rapture in the first BioShock game won audiences and critics over for its unique shooter-meets-RPG fusion and a mind-bending storyline that dazzled all who played it.
Andrew Ryan had the perfect vision for the underwater city of Rapture in BioShock, and the "prophet" known as Comstock is Columbia's savior. Rapture had gone mad with all-empowering science, whereas Columbia has an obsession with a racist and sexist superiority complex, worshiping the founding fathers of the United States but then adamantly opposing the nation's shift toward tolerance and equality. America moved into a world where all people are created equal, and Columbia left to pursue a more segregated reality. In the end, both Rapture and Columbia collapse under the weight of their insane idealism.