Zero Hour

Over the course of 30 hours from November 20 to November 21, 2005, Microsoft allowed more than 2,000 Xbox fans to be the very first people to get their hands on the brand-new Xbox 360. On the second day, those fans became the first people to be able to buy the all-new console. The event, which was held in Palmdale, Calif., was called "Zero Hour." It heralded the beginning of the "next-gen" video game console generation.

The Xbox turned 5 years old on Sunday.

Photo by: Daniel Terdiman/CNET

First Xbox 360 buyer

Norm Edwards holds up the first-ever Xbox 360 to go on sale, at the "Zero Hour" event in Palmdale, Calif., on November 21, 2005.
Photo by: Daniel Terdiman/CNET

Original Xbox 360

Microsoft's original Xbox 360 required an add-on 20GB hard drive and didn't have integrated Wi-Fi. It cost $399 in 2005.
Photo by: Microsoft


In an attempt to match Sony's offering of a Blu-ray player with its PlayStation 3, Microsoft began offering an add-on HD DVD player.
Photo by: Greg Sandoval/CNET

Red Ring of Death

For the first year or two after the Xbox 360 launch, the consoles were plagued with the so-called "Red Ring of Death," a hardware defect that caused the consoles to crash and often die. Microsoft later came up with a $1 billion warranty program to ensure that users were able to get a working Xbox.
Photo by: CNET Networks

Halo 2

Among the biggest franchises in video game history, Halo was also one of the biggest exclusives for the Xbox. There are now six Halo titles, including the original, which was released for the first Xbox.
Photo by: Bungie

Gears of War

Another giant success for Xbox was the exclusive Gears of War franchise from Epic.
Photo by: Epic

Xbox Elite

In 2007, Microsoft released the Xbox 360 Elite, which had a 120GB hard drive, as well as an HDMI port and HDMI cable, and a wireless remote. It cost $479 when it was released.
Photo by: Microsoft

Gears of War 2

Epic followed up its mega-hit with Gears of War 2, also an Xbox exclusive.
Photo by: Epic

Fable II

Another big exclusive franchise for the Xbox was Fable, from Lionhead Studios, run by legendary game designer Peter Molyneux. The franchise continued with Fable II, and now Fable III is in the works.
Photo by: Lionhead Studios

Xbox Live

A huge part of the Xbox success story has been Xbox Live, the online service used by 25 million members that provides access for multiplayer gaming. Those who want premium service pay $60 a year for Xbox Live Gold.

Halo 3

Halo 3 became one of the best-selling games ever when it was released in 2007.
Photo by: Bungie

Xbox Slim

The third major iteration of the Xbox 360, the Slim was released in 2010 and brought the cost of the core system down to $300, and offered users a 250GB hard drive and built-in Wi-Fi.
Photo by: Microsoft

Halo Wars

The Halo franchise was developed by Bungie Studios, but one iteration, Halo Wars, was put out by Ensemble Studios.
Photo by: Ensemble Studios/Microsoft

Social media on Xbox Live

In the fall of 2009, Microsoft released a new version of Xbox Live that offered users access to their Facebook, Twitter, and accounts, allowing them to use all those services without having to leave the Xbox universe.

Halo: Reach

In 2010, Bungie and Microsoft released Halo: Reach, the latest version of the mega-hit franchise.
Photo by: Bungie/Microsoft


Microsoft's Kinect motion controller seems poised to help the Xbox become much more versatile. The system allows players to control games wirelessly with little more than their hands.
Photo by: Microsoft


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