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Recreating Rachael in 'Blade Runner 2049'

Visual effects wizardry from MPC digitally de-aged "Blade Runner" star Sean Young for a pivotal scene in the sequel.

Richard Trenholm
Richard Trenholm was CNET's film and TV editor, covering the big screen, small screen and streaming. A member of the Film Critic's Circle, he's covered technology and culture from London's tech scene to Europe's refugee camps to the Sundance film festival.
Richard Trenholm
Rachael the replicant in "Blade Runner 2049"
1 of 20 Alcon Entertainment/Warner Bros/Columbia Pictures

Rachael the replicant

Sci-fi sequel "Blade Runner 2049" uses cutting-edge visual effects to recreate the character of Rachael, played by Sean Young, exactly as she was in the 1982 film. Here's how they did it.

Digital model of Rachael's head.
2 of 20 Alcon Entertainment/Warner Bros/Columbia Pictures

A digital model

Visual effects company MPC created a digital model head, identical to that of the young Rachael.

Sean Young in the original "Blade Runner"
3 of 20 Sunset Boulevard

On the set of "Blade Runner"

Sean Young in the original film. Young returned for the sequel to be photographed and to provide reference on set while Rachael's scene was filmed.

Rachael in a scene with co-stars
4 of 20 Alcon Entertainment/Warner Bros/Columbia Pictures

Rachael meets co-star

The digital head was then added to real footage involving a stand-in on set with co-star Harrison Ford.

A ghostly look for Rachael
5 of 20 MPC

A ghostly view

In this shot, the digital model of Rachael's head lends a ghostly quality.

Stand-in Loren Peta
6 of 20 MPC

Scene with a stand-in

Stand-in Loren Peta took the place of original actor Sean Young for the sequel's pivotal scene.

Digital re-creation of Rachael's head
7 of 20 Alcon Entertainment/Warner Bros/Columbia Pictures

Details matter

The digital head built by MPC had to be perfect down to the finest detail.

Digital re-creation of Rachael's head
8 of 20 MPC

Skin tone and fly-away hair

Skin texture, makeup and even fly-away hairs were added to make the model look real.

Digital re-creation of Rachael's head
9 of 20 MPC

Facial nuances

We're trained to subconsciously recognize the subtlest nuances in faces, so we can be thrown by even the tiniest thing that doesn't look quite right -- an effect known as "the uncanny valley."

Digital re-creation of Rachael's head
10 of 20 MPC

Profile shot

The digital effects team went into incredible detail, including complex soft tissue simulations on the face and eyes.

Harrison Ford and Sean Young in the original "Blade Runner"
11 of 20 Getty Images

Rick and Rachael in the original

Harrison Ford as Rick Deckard with Sean Young as Rachael in Ridley Scott's 1982 film. Young acknowledged it's "nerve-wracking" to know that she could be recreated without her involvement, but she was glad to be involved in "2049."

Stand-in Loren Peta acts opposite Harrison Ford and Jared Leto.
12 of 20 MPC

Stand-in with co-stars

Stand-in Loren Peta acts opposite Harrison Ford and Jared Leto.

Dots on the face help with tracking.
13 of 20 MPC

Dots on the face for mapping

Dots on Peta's face were used to track the movements of her head, which could then be mapped with the digital version.

Rachael in "Blade Runner 2049"
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Speaking parts

Both Peta and Young were filmed saying Rachael's lines with a special head-tracking camera rig.

The digital model begins with a skull before adding tissue, skin and hair.
15 of 20 MPC

Scene with skull

The digital model begins with a skull as a base, before building outward with tissue, skin and hair.

Rachael without hair
16 of 20 MPC

Without hair

The MPC team also made small tweaks below the neck to "Rachael-ify" the performance.

Rachael with hair
17 of 20 MPC

With hair

The result is a pivotal moment in the story when we see Rachael as she was in the original film.

Digital model in "Blade Runner 2049" scene.
18 of 20 MPC

Digital mimickry

The model was animated to mimic Young's performance from the original film, drawing too on the performances from Young and Peta on the sequel's set.

Scene from "Blade Runner 2049"
19 of 20 MPC

Texture and lighting

Finally, the model was composited with the plate shot on set, with texture and lighting effects added.

Rachael in "Blade Runner 2049"
20 of 20 MPC

Digital double

Casting the scene's atmospheric lighting over the digital double completes the effect, making this one of the most polished digital doubles yet.

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