Mira Prism costs $99, and it's a bit like Microsoft HoloLens on an extreme budget.
Prism floats 3D augmented reality in front of your face.
The headset works with iPhones and uses the iPhone screen to project images.
Pop in an iPhone and slip the headset on.
Stereoscopic images are projected onto the curved, mirrored visor.
It looks like images float in 3D, and the effect's not bad.
Prism uses the iPhone motion sensors and cameras to keep projected images lined up with the real world.
You can peek at AR worlds using another iPhone running Mira's app, or wear another headset at the same time.
The visor's removable.
The strap attaches easily, too.
An included remote interacts with the holographic effects.
Mira Prism will support Unity for app development, and an SDK aims to make it easier to create games and software.
The effects, however, weren't as impressive as Apple's upcoming ARKit.
The entire kit.
The remote doesn't have six degrees of freedom tracking, so it can't reach out and literally touch things, but it has motion controls and buttons.
A look at the side of the headset.
The remote has a trackpad, a rear trigger and buttons.
Side view.
The iPhone juts out a bit from the flexible-fabric top of the headset.
Look closely, and you can see AR reflected on the lenses.
The velcro straps for attaching it on-head.
The headset's lightweight.
Its lens-visor is large, though.
At least there's comfy padding.
The visor folds down or can be detached.
The Prism's future app library remains unclear.
It could be a challenge to convince app developers to choose this over on-iPhone AR with ARKit.
One of the included markers that's needed to keep 3D images pinned to a location: Prism doesn't map surfaces as well as Apple's ARKit yet.
Removing the plastic visor (you'll need to do this for travel).
How many more AR headsets will emerge?
We'll know more in the fall.