Microsoft's newest mixed reality headset, the HoloLens 2, arrives four years after the first HoloLens was announced in 2015. We visited Redmond, Washington, and tried it Microsoft's headquarters. Here's a close-up look at the $3,500 device.
HoloLens 2 is meant for enterprise, and isn't a consumer gadget. The new headset is still standalone, and doesn't need any extra hip packs or PCs. It now runs of a Qualcomm Snapdragon 850 processor and Microsoft's AI chips.
The HoloLens 2 runs Windows 10, and relies on a new suite of Microsoft cloud apps with aims to eventually be able to render graphics and location more accurately. But this isn't a 5G device: it relies on Wi-Fi.
Added eye tracking can now notice eye movements, and can let anyone wearing it select an object without even moving their head. The headset can also use iris recognition to securely log users in via Windows Hello.
There aren't any physical controllers: The HoloLens 2 still relies on hand gestures and voice controls via Cortana, but hand tracking now recognizes 25 points of articulation per hand, and allows for pinching, pushing or grabbing virtual things.
The display's expanded field of view is now 52 degrees, which is less than VR headsets, but better than Magic Leap One or the first HoloLens. Virtual things still can feel trapped in a smallish window when you look at them, but it's a far bigger viewing area than the first HoloLens allowed (over twice the viewing area, according to Microsoft). A larger display has the equivalent of a 2K display per eye, but shown at a similar density as the first HoloLens, 47 pixels per degree.
This is a wide-angle view wearing HoloLens 2, but you can see what's really great about it: it fits over glasses, even thick ones. Eye tracking works perfectly with glasses, too. That's a rarity in AR headsets.
The HoloLens 2 is made to share its holographic content with iOS and Android via a suite of apps, so that people on phones and tablets could collaborate, too. That and the HoloLens 2's emphasis on the cloud shows that AR needs to keep being well distributed beyond a single device.
Microsoft Technical Fellow Alex Kipman, sporting the HoloLens 2. Kipman led creation of both the HoloLens and Kinect. For more on our visit to try the headset, read our story on what we experienced in Redmond.