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Future tech exhibit plugs museum interactivity (photos)

Interactive designers, researchers, and developers look to the future of museum interactivity at a kickoff event this week for new gallery of prototypes at The Tech Museum in San Jose, Calif.

James Martin
James Martin is the Managing Editor of Photography at CNET. His photos capture technology's impact on society - from the widening wealth gap in San Francisco, to the European refugee crisis and Rwanda's efforts to improve health care. From the technology pioneers of Google and Facebook, photographing Apple's Steve Jobs and Tim Cook, Facebook's Mark Zuckerberg and Google's Sundar Pichai, to the most groundbreaking launches at Apple and NASA, his is a dream job for any documentary photography and journalist with a love for technology. Exhibited widely, syndicated and reprinted thousands of times over the years, James follows the people and places behind the technology changing our world, bringing their stories and ideas to life.
James Martin
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Captured on thermal film

The Tech Museum in San Jose, Calif., this week opened a cutting-edge gallery focused on prototypes relating to the future of museum interactivity.

Prototype tech on display in the museum's Tech Test Zone includes designs from corporations, academic labs, and professional designers.

The exhibit opening was held in conjunction with a conference on interactivity for museum professionals that explored how museums and other public-space designers can use such technologies to enhance visitor learning and experience.

Here, a museum visitor interacts with a thermal camera that captures the long wavelengths of infrared light. Warm areas appear white, yellow, or red, while cool areas appear blur, purple, or black.

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Gestural interface

This gestural interface uses Open Exhibits' open-source software and a Microsoft Kinect to use your whole body to move, pan, and zoom into this 1-billion pixel image of Yosemite National Park.
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Pressure sensitive surface

This experiment in pressure-sensitive surfaces, called Digital Foam, lets users sculpt 3D models with their hands.

Sensing direct pressure, the program translates the sensitive foam's information into a digital drawing.

Digital Foam was developed by Ross Smith, of Australia's University of Adelaide. He researches simple techniques for digital 3D design and the 1-to-1 relationship between the physical device and digital forms.

Speaking this week's conference, Smith said the reproduction of finger manipulation into the virtual world has many potential uses. One use he's exploring is in medical-training mannequins that can teach techniques by tracking body manipulation, pressure, and location.

Reverse the foam, he added, and it could have potential uses as a means of touch-sensory input for robots.
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Tech Test Zone feedback

The Tech Test Zone houses exhibitions of prototypes and gives visitors the chance to interact with the projects and comment on the potential of the ideas.

Museum guests get to participate in the engineering design process and the developers can gather valuable user-testing data on their work.
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Sound Circles

Implementing a touch interface, the Sound Circles display initiates a circle that grows, originating at the touch point. Sounds are made when the circles collide, with the size of each circle determining its pitch.
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Paper chase

Ori Inbar, CEO of Ogmento, asks "Did you ever imagine that paper could be used as a platform for a user-generated digital experience?"

This augmented reality exhibit uses a camera to identify the shaped drawn on the paper, and then creates a digital racetrack based on the shape.
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Pixel eye tracking

Pixel is an eye-tracking device that lets other people see the world through the user's eyes.

Using open-source code, one camera looks inward, tracking the users pupil, while a second camera looks outward.

These two images are combined and display a live view highlighting where the viewer is looking within the image.

Co-creator Matt Miller says the Pixel project is potentially a way to further engage museum visitors in the future.

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