The exhibit opening was held in conjunction with a conference on interactivity for museum professionals that explored how museums and other public-space designers can use such technologies to enhance visitor learning and experience.
Here, a museum visitor interacts with a thermal camera that captures the long wavelengths of infrared light. Warm areas appear white, yellow, or red, while cool areas appear blur, purple, or black.
This experiment in pressure-sensitive surfaces, called Digital Foam, lets users sculpt 3D models with their hands.
Sensing direct pressure, the program translates the sensitive foam's information into a digital drawing.
Digital Foam was developed by Ross Smith, of Australia's University of Adelaide. He researches simple techniques for digital 3D design and the 1-to-1 relationship between the physical device and digital forms.
Speaking this week's conference, Smith said the reproduction of finger manipulation into the virtual world has many potential uses. One use he's exploring is in medical-training mannequins that can teach techniques by tracking body manipulation, pressure, and location.
Reverse the foam, he added, and it could have potential uses as a means of touch-sensory input for robots.
Implementing a touch interface, the Sound Circles display initiates a circle that grows, originating at the touch point. Sounds are made when the circles collide, with the size of each circle determining its pitch.