When the new version of Doom lands on May 13, it'll be 23 years since the first game. iD Software's first-person shooter rapidly became one of the most influential titles ever. Here are some of the artists who worked on the new game and their takes on its versions of the classic game's environments.
The Argent Tower is where the Union Aerospace Corporation (UAC) experiments with argent energy, the mysterious and seemingly infinite resource found on Mars. Experimenting with hitherto unknown matter has never gone wrong for any fictional research group. Ever.
"It was challenging to come up with a giant portal design that did not look like every other interdimensional giant portal in pop culture," says artist Emerson Tung. "But I think we ended up with one that felt pretty fresh."
A more classical colour palette for a modern version of hell. Artist Ryan Watkins says he wanted a "fractured world where pieces of other worlds and dimensions are torn apart to have their energy and souls absorbed, leaving behind only a hollow shell of a once great civilisation."
Precarious walkways wend through the cavernous ruin of the Necropolis. Artist Emerson Tung says: "I added a giant demon skull as the centrepiece as a throwback to the Icon of Sin and it stuck all the way to the end of production."