It's graduation time, which means whip-smart college students all over the world are busily consuming endless cups of coffee and staying up for days straight to get their final projects and shows together.
It also means, of course, that many such brilliant projects are being displayed for the first time.
We got an e-mail from Golan Levin, a professor of new-media arts at Carnegie Mellon University, who seems justifiably proud of the work produced by students in his advanced class this spring: "Special Topics in Interactive Art and Computational Design." The projects display an admirable diversity of interests and approaches on the part of Levin's students (and in some cases an awesome sense of humor).
They range from user interfaces that let you draw buttons and switches with a pen and then actually manipulate them, to virtual houseflies presumably designed to irritate unsuspecting victims, to sexy long-distance physical-stimulation devices (digital foreplay, anyone?).
They also give a nice sense of what's happening in school these days, and what kinds of technological mischief our future geniuses are getting into.
We've put together a "video slideshow" to showcase some of the works. Be sure to look below the screen grabs to the caption area to watch videos of the projects in action.
But first, here's Professor (and artist) Levin's brief description of the class:
"Twenty-eight students, hailing from nine academic departments, created personal research investigations into arts-engineering, freestyle computing, and expressive new media. Their projects explored experimental interfaces, information visualization, games, real-time audiovisuals, computationally generated forms, interactive robotics, body-based interactivity, physical computing, and many other topics. Spanning the range from sophomores to doctoral students, and with many different interests across art, design, and technology, the only rule was: everybody codes."
The image above is a frame from the video for "The Human Theremin" (see slide No. 3).