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People Spent $9K on Pixelmon NFTs. Then They Saw the Art

Pixelmon hoped to be the Pokemon of NFT games and raised $70 million to make that happen. Then its art dropped.

Daniel Van Boom Senior Writer
Daniel Van Boom is an award-winning Senior Writer based in Sydney, Australia. Daniel Van Boom covers cryptocurrency, NFTs, culture and global issues. When not writing, Daniel Van Boom practices Brazilian Jiu-Jitsu, reads as much as he can, and speaks about himself in the third person.
Expertise Cryptocurrency, Culture, International News
Daniel Van Boom
4 min read
Pixelmon

It's meant to be the Pokemon of NFT games. Set in the world of Eden, Pixelmon is to be an open-world RPG where Pixelmon creatures are caught, traded and sold as nonfungible tokens. Upon the game's launch at the end of the year, Pixelmon NFT holders are to be given land that they can use to create living spaces or become in-game merchants by setting up a shop. To fund the project, Pixelmon developers released a collection of 10,000 Pixelmon NFTs in February.

They managed to raise $70 million, a level usually associated with blockbuster PlayStation or Xbox games. 

But the project hit a roadblock. After raising all that money, the team unveiled the Pixelmon that would inhabit the world. The project has been a laughingstock on social media ever since. 

First, some context. NFT collections featuring 10,000 NFTs aren't unusual. See the Bored Ape Yacht Club for the most popular example. However, in the primary sale where people buy directly from the creators, the price is usually below 0.1 ether ($280). It's only on the secondary market, on marketplaces like OpenSea, that prices can rise to a small fortune. (Or, more commonly, fall to zero.) 

Pixelmon was different. It was an incredibly hyped project, being attached to an ambitious open-world game. The team behind the project sold the collection through a Dutch auction, where the price began at 3 ether (about $9,000) and would drop by 0.1 ether every 10 minutes until the last NFT was gone. The collection sold out in an hour, with the NFTs selling for between 3 ether and 2.4 ether ($7,000). 

The team raised over $70 million from the sale. Stylish, voxelated Pixelmon monsters had been advertised on Twitter, and a demo video claiming to show real gameplay footage had convinced investors and speculators to bet big. 

Then, on Feb. 26 came the "reveal." NFT art collections often have a scheduled mint date -- that is, the primary sale -- and then a reveal date a few days later. After minting an NFT, placeholder art shows up in the owner's wallet. Upon reveal, you see what NFT you got. It's a bit like Pokemon cards: Different NFTs within the same collection are valued based on how scarce their traits are, just like how a holographic Pokemon card is more valuable than a standard one, so the reveal is essentially the equivalent of opening your booster pack to see what cards you get. 

The art that holders got -- which many had spent over $9,000 on -- was bad enough to become an instant meme. It also tanked the price of the collection. At the time of writing, the floor price (the cheapest an NFT in the set is listed on the OpenSea marketplace) was 0.39 ether ($1,500).

Pixelmon is one of many NFT projects that aims to do more than just provide art. Many are leaning into play-to-earn gaming, with NFTs of characters or monsters required to play. Pokemon is a common inspiration for such games, including Axie Infinity, which is the most popular P2E game yet. Other collections also try to create value by creating a digital world, a "metaverse," in which NFTs can be used to create one of one avatars or to allow for ownership of virtual real estate. As with cryptocurrency and standard NFT trading, though, prices are volatile. 

Syber, the pseudonymous creator of Pixelmon, acknowledged that the reveal went poorly in the project's Discord server. (Most NFT business takes place on Discord.) 

"I'm not going to sugar coat it -- we made a horrible mistake," Syber wrote on Discord. "This is unacceptable. We felt pressured to push reveal, and the reality is we weren't ready to push the art work. This does not represent the brand, and we will fix this as we have let many people down with this reveal." 

He said $2 million will be spent to completely revamp the art. The Pixelmon team -- which is fully pseudonymous -- has also partnered with Magic Media, a video game development studio. 

"No matter how long it takes, or how much FUD [fear, uncertainty and doubt] occurs, we are committed to delivering on our long-term vision and everything which was set out in our litepaper," he tweeted.

The story doesn't quite end there, though. The Pixelmon art reveal was such a public failure that it spawned an icon -- or, at least, a meme -- in "Kevin," the turtle creature that became the face of the reveal. ("Kevin" is the actual name given to him by Pixelmon developers.) 

It's not merely that Kevin has become a social media meme. Kevin has become an asset unto himself. The floor price of Pixelmon's NFT collection -- that is, the cheapest ones you can buy -- is 0.39 ether ($1,140). The floor price of Kevin Pixelmon is 4.75 ether ($13,900). Not only that, Kevin has become the star of his own derivative art collections. 

There's The Lives of Kevin, essentially a set of motivational posters with Kevin's head superimposed onto the heads of iconic figures, which for a few hot moments on Monday was the top trending collection on OpenSea. Some sold for as high as 0.295 ether ($860). Then there's Kevin Punks, a play on CryptoPunks, a set of 8-bit NFTs that regularly go for six figures. Kevin Punks currently has a floor price of 0.85, or just under $2,500. 

It's an example of how NFTs allow meme culture to be commoditized -- if only for an afternoon. 

lives-of-kevin.png

Three NFTs from the Lives of Kevin collection.

OpenSea

Not everyone was upset with the Pixelmon they received. Pixelmon's road map states that the game, which will be browser-based, will launch at the end of the year. Some are hopeful the ship will be righted by then.