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Widgets! Widgets! Widgets! Aren't these just video games?

I can only submit to the pressure of Frogger, Joust and BurgerTime.

Dave Rosenberg Co-founder, MuleSource
Dave Rosenberg has more than 15 years of technology and marketing experience that spans from Bell Labs to startup IPOs to open-source and cloud software companies. He is CEO and founder of Nodeable, co-founder of MuleSoft, and managing director for Hardy Way. He is an adviser to DataStax, IT Database, and Puppet Labs.
Dave Rosenberg

Today's BusinessWeek Technology home page has six (6) pieces (!) on Widgets and why they may or may not matter. After reading the articles and avoiding the podcast and videos I came away with one thing: video games still rule.

All of the successful widgets and widget makers profiled in BW get adoption and traffic because they are essentially very small video games. And people love video games. I myself wasted 20 minutes playing BurgerTime over on the Widgetbox website.

Case in point, this guy at Berkeley is the king of Facebook quizzes.

Between July and September, Nagpal created four more applications. But it wasn't until October that he developed his first personality quiz, named "How good a lover are you?" Within two weeks that application had gained more than 400,000 users. "As soon as I hit the personality quiz genre, things really exploded," he says.

Without offending BWs editorial goals (I know, I know, open source is boring) it seems inconceivable that their readership cares this much about widgets.

Perhaps I am missing the point. Maybe we need a Mule game to drive traffic? Do these things work for enterprise software?