This year a lot more of us will be spending time wearing augmented and virtual reality headsets.
Regardless of a growth slump in 2017, the AR/VR headset market is predicted to increase by 48.5 percent year-over-year to volumes of 12.4 million units, according to market research by IDC. The firm also says headsets will grow to 68.9 million units in 2022.
Screenless VR viewers, those that require a phone to be used for playing and viewing AR/VR content, declined in shipments in 2017 and are expected to continue to shrink. The rebound in demand in 2018 will be driven by stand-alone and tethered headsets such as thethat launched late last year, and new headsets such as , and .
Consumer interest in VR and AR has been slow to translate into sales. Facebook hasand WMR headsets from Acer, Dell, Lenovo and HP have .