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Gaming platform Roblox may be the next Minecraft

The open world game platform is valued at $2.5 billion.

Erin Carson Former Senior Writer
Erin Carson covered internet culture, online dating and the weird ways tech and science are changing your life.
Expertise Erin has been a tech reporter for almost 10 years. Her reporting has taken her from the Johnson Space Center to San Diego Comic-Con's famous Hall H. Credentials
  • She has a master's degree in journalism from Syracuse University.
Erin Carson
2 min read
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Roblox offers millions of games. 

Roblox

For startup Roblox, it pays to play with digital toys.

After closing a $150 million round of series F funding, Roblox is now valued at $2.5 billion, the company said Wednesday.

This isn't the first big valuation for an open world game platform geared for kids. In 2015, Microsoft bought Mojang, maker of popular kids' game Minecraft, for $2.5 billion.

"We think of this in terms less of a big number and more in terms of an emerging category for human interaction and co-experience," said David Baszucki, Roblox's founder and CEO.

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Roblox, which was founded in 2004, is a platform where you can create your own games or join ones others have made. Roblox's avatars look a little like Lego minifigs. There are more than 70 million monthly users, and users log about 900 million hours of engagement each month, according to Roblox's website.

The funding round was led by Greylock Partners and Tiger Global with Altos, Meritech and Index Ventures also participating. Baszucki said plans for the future are, as you might imagine, growth.

"Ultimately we have the vision of expanding to a world wide platform that allows kids from the US to go on field trips to China and adults around the world to make friends from different walks of life and people who have different life experiences," he said, and "to really help create a future digital civil society."

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